The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
Maya® Version Requirements
This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.
Notes regarding features/functionality
OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.
COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT
To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.
HOW TO PURCHASE LICENSES
Go to our online shop here: http://www.refractivesoftware.com/shop/
If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€
If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€
You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.
OCTANELIVE
Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.
BUG FIXES SINCE LAST RELEASE:
- It seems that "not smoothed material wrong normals" bug is fixed in new engine...
- SynSky node transform is named accordingly after SunSky node is created.
- New engine 3.03 version with Kepler support (previous GPUs are supported too).
- "Movable proxy" attribute is added to Meshes and Octane Light nodes. Now by default all scene geometry (including particles and instances) is loaded to octane engine as one common big mesh. It improves the renderspeed very much, but raises the GPU memory consumption and voxelizing time (in the case of particles or instances are present). If you set the "Movable proxy" attribute - this mesh (and all its particles and instances) will be loaded to the engine as separate mesh. It will lower the GPU memory consumption and voxelizing time (in the case of particles or instances are present), and lower the render speed. And in next version it will let to load this mesh separately during the IPR session, so you will not need to reload full scene geometry when changing this "Movable proxy" mesh.
- Triangles count and Meshes count are added to render statistics info.
- Added sliders to Octane Sun direction attributes.
- "Partial scene refresh" in IPR mode will be added in next version: I just want to release this version as fast as possible for those who already have Kepler cards and can't use previous versions at all...
- The strange "low light" issue still exists. As I found - the power of light is cut if the emissive object is loaded as "Movable proxy", other words "as separate object". If it is loaded the "old way" (as part of common mesh) - it has the same power as in 2.58 branch. I already posted the question to engine developers, trying to find the reason of it, and I will release the fixed version immediately after the reason will be found. So far, you can just not set the new Movable proxy attribute in Octane Light nodes and emissive Meshes, or play with ISO or exposition in Imager...
DOWNLOAD
New version HERE.
Yours,
The OctaneRender™ Team.