
I will check out the dmp file and verbose messages soon.
Thanks
Moderator: JimStar
Interestingly Maya color input attributes have always behaved like this and I always saw it as a feature or a quirk rather than a bug. The returning to grey if the slider is moved fully to the left saves you needing to go to the mixer if you just want to ditch the color.Refracty wrote:Lets say you apply a RBG spectrum node to a glossy / specular input. Then you assign a red color for example. If you pull the color slider to the left it gets black as expected but if you pull it back to the middle the color is gray and not red like it should be.
don't hack this issue, they are fixing it with a hotfix to SP2 (so they told me). It has to do with the way they handle HSV (it "forgets" hue)JimStar wrote:Checked it.Refracty wrote:There is a small bug with the color slider.
Lets say you apply a RBG spectrum node to a glossy / specular input. Then you assign a red color for example. If you pull the color slider to the left it gets black as expected but if you pull it back to the middle the color is gray and not red like it should be.
It is the Maya's bug in its UI color control. Just try to create standard Maya's "lambert" and play with its "Color" attribute... You will get the same...
I will try to hack it some way later (I think I know how to do it), added it to my TODO...
No.Hatak wrote:Jim,
It is real to do http://www.youtube.com/watch?v=do1kzR6gVYk render region like in this video? In start of video.
Thanks!
No, I have not seen it... Can you please post the screenshot of how it looks?..jmfowler wrote:Jimstar - everything is working well thanks, a small graphical UI glitch in the hypershade for diffuse shaders with emitters but it doesn't seem to affect rendering - i'm sure you seen it - its a funny gradient effect on the hypershade icons.
OK, I agree, I will not change it.jmfowler wrote:Also I'm not sure its a good idea to try and change the colour slider effect - its always been like this since I can remember.