NOTE to all people who want to develop exporters for Octane

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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Jaberwocky wrote:Please bear in mind that in the not to distant future they are looking at changing the export file format for something more comprehensive.Not sure what it is or what the time scale might be , but it will break this and other plug ins at that point in time.Again best to let Radiance or Abstrax answer what they are planning on that side of things.
That is no problem. I would have even written a plugin using Octane API (if it had been published) to have a fast and fully integrated binaries for Max (material integration, etc, like Arion and Fryrender has) - I have enough experience for this (C++ and ERP programming is my main work), and I already shared some free soft written in my spare time.:) But so far we don't have API - it is no problem to rewrite this existing code to a new format. Even more that my wife will be happy to use conveniencies that this new format will deliver (instances, etc...).:)
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[gk]
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Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

It would breqk the streamlined ui that has been outlined for all exporters.
If you do your own, its at your own will you release it, after all max scripts are free to write for anyone with no constraints. It wouldnt be æogic to support it from a global point of view but if you want to release it then clearly state its your own and it has nothing to do with the official one.
I would surgest you open an account over at scriptspot.com and upload it there and stick a link to it in a post here.
Problem is just that people are lazy and careless and demanding in th e average and less than half will realize its a personal project and direct bugs and whatnot to refractive and expect them to solve it.
Donno...
Its a free world, but support it if you do so. Else everyone else gets the headake :)
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JimStar
OctaneRender Team
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Location: Auckland, New Zealand

I have added more adjustability and conveniences in a new version.:)
Mary has already well tested it, so I've closed "beta" status, now it became "relatively stable".))

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radiance
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JimStar -> I wrote you a PM.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
yudined
Posts: 1
Joined: Sat Oct 01, 2011 7:47 pm

Hi Radiance. :roll: I want to start development of an export script for Poser to Octane (now with python's help). Can I receive PDF manual?
I dont understand how send to you email ;)
Ed
abreukers
OctaneRender Team
Posts: 498
Joined: Thu Aug 18, 2011 12:28 am

yudined wrote:Hi Radiance. :roll: I want to start development of an export script for Poser to Octane (now with python's help). Can I receive PDF manual?
I dont understand how send to you email ;)
Ed
hi, I've sent you a pm, please check...
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
Jaspi
Licensed Customer
Posts: 12
Joined: Mon May 30, 2011 8:21 am

JimStar
i dont no if you are the right person to ask about but there are a lot of peaple(including me) that would buy one plugin to FormZ 7 if someone would make it
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JimStar
OctaneRender Team
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Jaspi wrote:JimStar
i dont no if you are the right person to ask about but there are a lot of peaple(including me) that would buy one plugin to FormZ 7 if someone would make it
No, the better person to ask about FormZ will be abreukers.;)
abreukers
OctaneRender Team
Posts: 498
Joined: Thu Aug 18, 2011 12:28 am

JimStar wrote:
Jaspi wrote:JimStar
i dont no if you are the right person to ask about but there are a lot of peaple(including me) that would buy one plugin to FormZ 7 if someone would make it
No, the better person to ask about FormZ will be abreukers.;)
hi Jaspi,
We are open to the possibility of a plugin for this as a result of a collaboration using our SDK, but not many have come forward to request the plugin. So we have yet to assess its feasibility. Perhaps somebody can start an export script for it, if somebody interested in doing this please let him/her write to <info at octanerender dot com> :)
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
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