help texture limit

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puniska3030
Licensed Customer
Posts: 31
Joined: Wed Jul 04, 2012 9:01 pm

i think im currently hitting the texture limit? need some help implement all the textures or a workaround.
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isolated selection renders fine
isolated selection renders fine
plants dont render textures in the whole scene
plants dont render textures in the whole scene
win7 64bits/ i7-3930k /32GB/ 3x GTX580 3GB/octane max 3.00d
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi,

It doesn't look to me like you are approaching the texture limit (64x 32bit RGBA + 32x grayscale) however i don't know what you have in the rest of the scene that may be off camera! You can use "atlasing" to help, basically tile multiple textures into a single larger image and adjust the UV's to suit.

Cheers
Chris.
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

based on that image, I can't see how you were able to max it out, so you must have a lot of things inside or off camera.
As for what Fooze said, this is the best way to get around the limit. I did this with book covers, I put over 50 book covers into one image, then when I place a book, I just move around the uvs for that object till it gets the the cover I want. here is a link to my files (this will help you if you have a lot of books in your scene)
http://render.otoy.com/forum/viewtopic.php?f=21&t=23257

Other than books, you can use it on a lot of things. Also, if you are use bump and spec maps, make sure you load them as float textures, not images because there is a seperate limit for each. Or, you can try to use some procedural maps to create your materials, as those don't count towards your limit.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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