help texture limit
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- puniska3030
- Posts: 31
- Joined: Wed Jul 04, 2012 9:01 pm
Hi,
It doesn't look to me like you are approaching the texture limit (64x 32bit RGBA + 32x grayscale) however i don't know what you have in the rest of the scene that may be off camera! You can use "atlasing" to help, basically tile multiple textures into a single larger image and adjust the UV's to suit.
Cheers
Chris.
It doesn't look to me like you are approaching the texture limit (64x 32bit RGBA + 32x grayscale) however i don't know what you have in the rest of the scene that may be off camera! You can use "atlasing" to help, basically tile multiple textures into a single larger image and adjust the UV's to suit.
Cheers
Chris.
based on that image, I can't see how you were able to max it out, so you must have a lot of things inside or off camera.
As for what Fooze said, this is the best way to get around the limit. I did this with book covers, I put over 50 book covers into one image, then when I place a book, I just move around the uvs for that object till it gets the the cover I want. here is a link to my files (this will help you if you have a lot of books in your scene)
http://render.otoy.com/forum/viewtopic.php?f=21&t=23257
Other than books, you can use it on a lot of things. Also, if you are use bump and spec maps, make sure you load them as float textures, not images because there is a seperate limit for each. Or, you can try to use some procedural maps to create your materials, as those don't count towards your limit.
As for what Fooze said, this is the best way to get around the limit. I did this with book covers, I put over 50 book covers into one image, then when I place a book, I just move around the uvs for that object till it gets the the cover I want. here is a link to my files (this will help you if you have a lot of books in your scene)
http://render.otoy.com/forum/viewtopic.php?f=21&t=23257
Other than books, you can use it on a lot of things. Also, if you are use bump and spec maps, make sure you load them as float textures, not images because there is a seperate limit for each. Or, you can try to use some procedural maps to create your materials, as those don't count towards your limit.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram