nice image, any setting for share how you did that instances ?
regards
grass instancing
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Very nice, I would love to see some tutorials on this kind of render.
For example, I have big trouble to light a grass in a proper way to achieve similar life like render.
Overall, your work is great. Congrats
For example, I have big trouble to light a grass in a proper way to achieve similar life like render.
Overall, your work is great. Congrats
GTX 295 / WIN7x64 / i7 950
- jan kudelasek
- Posts: 189
- Joined: Thu May 13, 2010 3:25 pm
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thank you. I did it with forest pack. It isn´t very usefull at this time, forest pack has not support for octanerender, so you have to do trick (convert all forestpack objects to instances with forest tools http://www.itoosoft.com/forestpack/reference/tools.php ). It take a lot of vram!
At this time we have support for multiscatter, i have tested it, work very well.
You can find tutorials on itoosoftware´s website for forest pack and R&D group for multiscatter.
For good 3d vegetation you have to study real nature, how it works. My advice for you
all the best Jan

At this time we have support for multiscatter, i have tested it, work very well.
You can find tutorials on itoosoftware´s website for forest pack and R&D group for multiscatter.
For good 3d vegetation you have to study real nature, how it works. My advice for you

all the best Jan
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