Feature Request: Multitreaded Voxelizing

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mib2berlin
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Location: Germany

Hi octane team, may the treaded voxelizing to fall into oblivion because working on other features.
It would be a huge improvement for rendering stills an animations to speed up octane.

Cheers, mib.
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matej
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+1 voxelizing time is a major bottleneck
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kavorka
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woah, I didn't even realize it wasn't multi threaded!
No wonder I have some that take 3-5 min. (Horrible when I'm exporting an animation from Blender).

+1!
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Chris_TC
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Yes please! Voxelization is a gigantic bottleneck on bigger scenes.
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vinz
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+1
yep would be great ! we can gain a lot of time especially for animations ... :)
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steveps3
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It also eats memory. I have maxed out my 16 quite often recently which results in Octane just falling over.
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ROUBAL
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I thought it was !

+1 obviously !
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acc24ex
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not sure if voxelizing is done in the builtin octane plugin for 3dmax or others on a single core also - it doesnt eveb show the time it takes to voxelize - but its a lot quicker, seems like at least 50-70% speed up, and a smoother workflow really brings it to another level - so if nothing else that's the solution to wait out

- it is a waste of resources with no multithreading in any case, I thought they knew better than that, hope it does not require a complete rewrite of octane code - which they already done a few times..

so if you have a 4xHT CPU, you end up with 8 virtual cores, and then you use a single virtual core to do the processing - that has the 1/2 power of a single core - ends up a 12.5% CPU usage doing it on a single core, (and I wanted to upgrade to 6 cores in some time - not worth it still)

- did anyone test if the speed goes up if you disable hyperthreading in BIOS?

..also check out this Arion has voxelization disk cache - reuses same info on camera animations - thats a good trick
jmfowler
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+1 to multi threaded voxelizing, 6 cores ready to do something.
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