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whersmy
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Hi everyone,

Does anyone know if this is possible? I know some GPU-based renders use up 100% of the GPU, so you can`t navigate through windows, unless you have a second GPU for the monitor. (which in my case would be the integrated non-CUDA HD4000 of my 3770K)

Greetings from Amsterdam
Last edited by whersmy on Fri Apr 12, 2013 5:38 pm, edited 2 times in total.
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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bepeg4d
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i can tell nothing about the solidwork workflow but i can confirm that the HD4000 works pretty well with monitor attached and you can play with the cpu at 100% while octane is rendering ;)
it's time to update my signature :)
ciao beppe
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whersmy
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When I have Octane I will do tests.
Last edited by whersmy on Fri Apr 12, 2013 3:03 pm, edited 1 time in total.
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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bepeg4d
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theoretically is possible, but it must to be said that octane needs the cpu during the voxelization process, so some power is lost every frame :roll:
ciao beppe
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acc24ex
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why use keyshot for importing solidworks - isnt it mianly for rendering? I recommend moi3d - cheaper, and it has the best ever poly output - or autodesk inventor - import solidworks parts and save as inventor assembly and then import that into 3dmax, everything looks native like modeled in solidworks in that case (works in 3dmax2013) -
anyway - it could work, but it would be much better to use another GPU for monitor and other for GPU rendering
you know what the problem is, gpu rendering uses almost 100% of gpu processing power, so it had problems with updating the screen it is also connected to

so if you use keyshot for stills and octane for animations - it could pretty much work - the only problem is that updating of monitor issue - you would still have some lagging even with two or 4 GPUs - but it could be managable, when you use PMC kernel, it works like there is no lag at all
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whersmy
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I tried moi3d.
Last edited by whersmy on Fri Apr 12, 2013 3:04 pm, edited 1 time in total.
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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acc24ex
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..actually moi3d sometimes has troubles when exporting directly to .obj and then rendering in octane (sometimes inverted normals and sometimes missing faces - true that, but it produces Ngons at least - most programs produce triangles so that is probably why)
- so I would export it to .fbx and import back into 3dmax, and then use the 3dmax octane plugin, not the standalone -
and if you want to buy the 3dmax plugin you also need to buy the octane standalone version

so I guess your original workflow should work just fine (if .obj exports are fine)

- you know you still need 3dmax or something to change the UVW mapping at least, not sure if youre using 3dmax at all or is it just for exporting - because you could use autodesk inventor to open the parts from solidworks and save them again in inventor assembly format and import that into 3dmax - I tried that with a few models, works pretty nice and quick, 3dmax will recognize the parts as "body objects" - never seen that before - you can change the quality of poly conversion there (and inventor looks and feels almost exactly like SW)

open inventor (import SW and save as inv.) > 3dmax (with octane plugin)
that looks like a faster workflow, you dont even have to export the SW files or have SW installed in that case..
either way, the thing should work
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whersmy
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Cool, will see if I can get a hold of Inventor.

So far I made a list:

- Model in SW, put it on the bottom of the front plane in SW
- Increase tessalation
- Save a STEP
- Import Moi3d
- Export .Obj
- Import Octane
- Reduce res if needed (performance, handling)
- Decide for DL, PT, PMC
- Add the right lightining
- Add materials
- Only render alpha (instead of background too) (SAVES rendertime)
- Render shadow with total diffuse materials on 1/2 size original render
- Combine both renders in Photoshop

Result:
Last edited by whersmy on Fri Apr 12, 2013 5:36 pm, edited 2 times in total.
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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gabrielefx
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whersmy wrote:Cool, will see if I can get a hold of Inventor.

So far I made a list:

- Model in SW, put it on the bottom of the front plane in SW
- Increase tessalation
- Save a STEP
- Import Moi3d
- Export .Obj
- Import Octane
- Reduce res if needed (performance, handling)
- Decide for DL, PT, PMC
- Add the right lightining
- Add materials
- Only render alpha (instead of background too) (SAVES rendertime)
- Render shadow with total diffuse materials on 1/2 size original render
- Combine both renders in Photoshop

Result:
why all these steps?
Solidworks does not save in obj?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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