OctaneRender® for 3ds max® v1.0 beta 3.00d[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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MaTtY631990
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Good release :) . I have come across a bug with blackbody/texture emission materials. There is light emitting from the materials but there is no self illumination visible on the mesh itself.
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bicket
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Hi Karba

New release ! great.

I have a personnal request, that may interest other user.
I'm used to test textures while rendering with octane, but I have to stop and restart OctaneRender viewport in order to take in account the new texture (I mean a texture that was already in memory and that has been changed and resaved with the same name).
Is it possible that in a nxt release, such a change will be taken in account automatiquely as 3dsmax does.
Thanks in advance. :D
PortFolio
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Karba
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bicket wrote:Hi Karba

New release ! great.

I have a personnal request, that may interest other user.
I'm used to test textures while rendering with octane, but I have to stop and restart OctaneRender viewport in order to take in account the new texture (I mean a texture that was already in memory and that has been changed and resaved with the same name).
Is it possible that in a nxt release, such a change will be taken in account automatiquely as 3dsmax does.
Thanks in advance. :D
I don't think it is possible as long as 3dsmax plugin use only texture path to track scene changes. If this path is the same it is impossible to detect the change.
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bicket
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Thanks for your answer karba.
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MaTtY631990
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This release seems to render slower on final output compared to recent release of 3.01 standalone release. Even with a simple plane and teapot. The plugin renders for 19 seconds at 640 x 480.The kernel used is pathtracing and lighting done with daylight system. The 3.01 standalone release however renders this scene for 11 seconds. I can't understand why the plugin looks vastly different from the standalone release in the case of materials and settings.
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bicket
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Karba wrote:
bicket wrote:Hi Karba

New release ! great.

I have a personnal request, that may interest other user.
I'm used to test textures while rendering with octane, but I have to stop and restart OctaneRender viewport in order to take in account the new texture (I mean a texture that was already in memory and that has been changed and resaved with the same name).
Is it possible that in a nxt release, such a change will be taken in account automatiquely as 3dsmax does.
Thanks in advance. :D
I don't think it is possible as long as 3dsmax plugin use only texture path to track scene changes. If this path is the same it is impossible to detect the change.

I karba,
Isn't it possible to add an update button on the texture parameter panel ?
Attachments
update button.jpg
update button.jpg (52.01 KiB) Viewed 3860 times
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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merid888

i been done a image, the same problem, a lot noise i add render and settings
texture emision is ok, ies ok too, time 2 hours with 2 gtx470, 3000 maxsamples, 8 maxdepth and path tracing
regards
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image render
image render
Settings
Settings
be_fast
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Posts: 80
Joined: Wed Jan 18, 2012 12:20 am

Is this bug only in my case?
When I am using HDRI environment octane viewport display nothing (checker all over the octane realtime window), or just simply black.
If I am turning using hdri off - everything fine, when octane viewport already opened and rendering scene without hdri environment - it ok and I can even turn it on and it works. But I can`t render when hdri on at the very beginning. Sorry if all of this text is confusing
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

install the latest nvidia drivers, 306 beta for example
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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nildoe
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Hi Karba

I think i found a bug..regarding splines, they are not renderable unless i put and edit mesh or edit poly mod on top. can Anybody confirm this please?

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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