but seriously; Otoy please employ a junior programmer that will implement more tools for the shading pipeline
Ocatane's render wishlist!
Speaking of wishlists, here's mine:
No pressure

but seriously; Otoy please employ a junior programmer that will implement more tools for the shading pipeline
but seriously; Otoy please employ a junior programmer that will implement more tools for the shading pipeline
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SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Same here. At this time Octane just a toy for me. It has a great power, but wo integrated plugins its usable only for stills for me :/Then development was slower and slower and I tried Cycles, only as curiosity. As time went on, I notice Cycles get better and better, while Octane kept its stagnation.
This time I am in 99% in Cycles and hoping that anything happen about Octane.
Sorry my English.
W10 x64 32GB, EVGA GTX960 - EVGA GTX1060 - OSX 10.12.5 - CORE I5 3.4GHz
Some of these things have been requested earlier but I would like to list my personal priorities based on NOW.
If the first 4 features would / could be implemented, Octane would be a solid tool for many productions.
-----
Features urgently needed for production:
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1. sun light working through transparent materials
2. use background / shadow catcher material
3. hidden (working) multiple ies-lightsources
4. object motion blur
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Things that are nice but could wait:
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5. instancing
6. more texture blending mode (screen, multily,...)
7. render region and sampling brush
8. spherical camera rendering and texture backing
If the first 4 features would / could be implemented, Octane would be a solid tool for many productions.
-----
Features urgently needed for production:
-----
1. sun light working through transparent materials
2. use background / shadow catcher material
3. hidden (working) multiple ies-lightsources
4. object motion blur
-----
Things that are nice but could wait:
-----
5. instancing
6. more texture blending mode (screen, multily,...)
7. render region and sampling brush
8. spherical camera rendering and texture backing
I think that the Octane team should make a poll, listing features they may be intending to implement in upcoming releases and see what are the features that more of the community wants/needs. This way, they can focus on the features that are important to the majority of us first.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Actuallty we think we can Render scenes in Octane render using your script and did a lot of work in Daz3d with more than 3 months with 50+ employees, But finally while we are trying to render we saw there is no option to render, And we want to release the Program in end of this month, We know Octane render is a fastest software, And you are in the position to help me and you can only help me, We are ready to pay if needed, Please help us to complete the program
Thanks
Thanks
HDRI+SUN - definitly, is still at first place. Till now.
Im using Cycles in 99% cases too. And donating in blender developing monthly more, than Octane costs.
Im using Cycles in 99% cases too. And donating in blender developing monthly more, than Octane costs.
Яussian engineer (AutoCAD+LISP/Blender 2.69/3dsmax/Mypaint/GIMP) | win7x64 + GT525m DELL || win8x64 16Gb RAM 2x GTX 770
- Phantom107

- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
This is probably impossible in a ray-tracer but I'll just put it here anyway.
Something along the lines of tessellation; where the mesh is given actual 3d geometry based on the given normal map (I think?).
It's one of the recent advances in 3D game graphics.
Here's an example of Crytek using it in CryEngine3: http://i.minus.com/ibpkhXnE7LwRW7.gif
And here is a screenshot comparison from Unigine: http://i33.tinypic.com/2mngpc1.png
If this isn't possible, I'd like to put a request out there for parallax mapping. It would require displacement maps in the material properties.
Example: http://www.hardwareheaven.com/reviews/X ... apping.jpg
Something along the lines of tessellation; where the mesh is given actual 3d geometry based on the given normal map (I think?).
It's one of the recent advances in 3D game graphics.
Here's an example of Crytek using it in CryEngine3: http://i.minus.com/ibpkhXnE7LwRW7.gif
And here is a screenshot comparison from Unigine: http://i33.tinypic.com/2mngpc1.png
If this isn't possible, I'd like to put a request out there for parallax mapping. It would require displacement maps in the material properties.
Example: http://www.hardwareheaven.com/reviews/X ... apping.jpg
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Needed now
1. sun light working through transparent materials
2. object tag - primarily visible, visible in reflections, visible in refractions etc - interior scenes...
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case