I will answer by points:
renmaxhb wrote:1.Option is very slow in maya,and creat LIVEBD, some matierals,some light........
I have not understood, please spell it more clear...
renmaxhb wrote:2.It is very slow during exporting maya to engine,my animation scence cost 40's at least.....It must Optimizate.
Take a look at "voxelizing..." time in Octane verbose ouput. If most of these 40 seconds are spent there - this question you should ask to Octane engine developers, not to plugin developer. The export itself (that is made by plugin) is
very fast in comparison to Octane engine voxelizing process.
renmaxhb wrote:3.Light sample is very insetresting,
one light,glable sample is 100,light works very fast and good,
two lights,glable sample is 100,lights works slowly and quality of images is bad ,so glable sample must be 1024
ten lights,glable sample must be 3000?............you change lights sample ,the light with lower sample works badly.
The same thing:
all that relates to the rendering itself - is area of responsibility of Octane
engine,
not the plugins, so ask please about it to Octane engine developers.
renmaxhb wrote:4.It can not suport images sequece,engine is also.... how can i make a animation of water?
A few days ago I already added your feature request about it to the TODO list to one of the first positions.

It will be supported in one of the next versions soon. I'm working on it.
renmaxhb wrote:5.LIVEBD is very good. But I found you shutdown the server and restart it sometimes evrey day? So I can use it at day,I cant sue it at night?
Server is not the plugins developers responsibility, I don't know how it works.
renmaxhb wrote:6. the passes is not enough.
The same thing:
all that relates to the rendering itself - is area of responsibility of Octane
engine,
not the plugins, so ask please about it to Octane engine developers. I can't add the passes to engine, as in this plugin I just use this engine through SDK API.
renmaxhb wrote:7.It works slowly when matierals have some transperacy texture.It is very obviou....
The same thing:
all that relates to the rendering itself - is area of responsibility of Octane
engine,
not the plugins, so ask please about it to Octane engine developers...