OctaneRender® for Maya® beta 2.58l [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

Post Reply
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Refractive Software®/Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.


Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • Fixed one more LiveDB bug.
  • "sourceimages" directory is now created if does not exists when getting material from LiveDB.
  • Fixed Octane Nodes duplicating issue.
  • Minor fixes and improvements...
NEW FEATURES SINCE LAST RELEASE:
  • Added "Refresh" button to LiveDB window, it is needed sometimes if the previous attempt of downloading LiveDB data failed.
  • Material nodes are checked now before render to have unique names (to not interchange inside Octane engine).

DOWNLOAD

Next version HERE.


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Wed Aug 15, 2012 9:53 am, edited 1 time in total.
jmfowler
Licensed Customer
Posts: 278
Joined: Wed Mar 24, 2010 8:27 am
Location: Auckland, New Zealand.
Contact:

Thanks Jimstar your awesome! - Keep going!!
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

HI,
I found a big problem,scence can be Ipr or bacthrender if materials has none texture, but scence can not bacthrender and can be Ipr if materials has any textures.

Oh MG,I tried many times ,it is always like this.I have a imperative rendering ,please help me!!

I send the scence to you.
Attachments
test.rar
(998.13 KiB) Downloaded 283 times
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

renmaxhb wrote:HI,
I found a big problem,scence can be Ipr or bacthrender if materials has none texture, but scence can not bacthrender and can be Ipr if materials has any textures.

Oh MG,I tried many times ,it is always like this.I have a imperative rendering ,please help me!!

I send the scence to you.
Thanks for report!
I will check it right now, and if it is the bug, I will release the "quick fix" version today.;)
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

Thanks,I am waiting for you :roll:
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

renmaxhb
I've found the reason of your problems, get the next "quick-fix" release please.;)

Next version HERE.
Post Reply

Return to “Autodesk Maya”