OctaneRender™ 1.025 beta2.59 test release [obsolete]

A forum where development builds are posted for testing by the community.
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franchais
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yeah how awesome would it be when it starts working for Kepler cards! 680sli..drools :)
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pixelrush
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Now that Otoy run things is bug hunting and fixing going to be a little more organized? I mean in the past the community have reported stuff or raised usability issues and some of it just seems to have been forgotten about or ignored. Is there an official list of known issues laying around the office we can refer back to to see what is already known even if it is low priority stuff, rather than search through hundreds of old posts or rely on memory of 2+ years of betas? :roll: :geek:
In the past the community have also valued dialogue with the coders about issues/experiences, Abstrax was particularly good at this, however Otoy don't seem so interested to engage directly. Is this a correct perspective on it? How do Otoy want to relate to their user base in respect of bugs, usability and requested features? The community have been fairly enthusuastic/active/interested in Octanes development despite everything. ;)
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tonycho
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but I thinks "Super" Karba having great dialogue with us at 3dsMax Plugins :lol:
http://www.antoni3D.com
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pixelrush
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One thing that has been bothering me a little, and I think this issue has worsened in recent betas, although I might be imagining it, is the smoothing. To my mind the smoothing is not quite functioning as it should. :roll:
I remember Roeland tweaked something recently and perhaps this arises from that.
Attached is a close up of a small mechanical part that shows some faceting where I think it really ought to appear smooth. Also attach is the normals render. Clearly smoothing is working to some degree...
What concerns me is the polygonal appearance of the flat surface and the here and there creasing going on around the curved faces.
Has anyone else noticed this issue or thought it is more obvious lately?
I think there is sufficient tessellation in this model for it to appear quite smooth and nicely curved but I could be wrong ;)
Attachments
smoothing.png
normals.png
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
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Karba
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Useful falloff implementation to get thin glass.
Attachments
ops.jpg
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mainframefx
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marcio_max wrote:I'm waiting for Kepler.
But my dream come true when a final version ready for the boards Kepler.
1344 Cuda cores ... I'm dreaming of it working properly. :roll:
Support for Kepler doesn't mean that Keplers shader units get magically better. They differ drastically from Fermis shader units which is the main reason why the performance is so bad, this is a hardware issue and has nothing to do with octane not supporting it properly.
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bepeg4d
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hi,
if i connect a float-pin to a fall-off node inside a macro, octane crash on both win and mac :roll:
here is a first try to make an x-ray material with fall-off map, i've uploaded it on live db ;)
ciao beppe

edit: thanks Karba for the glass with fall-off, never thought to use it in this way :D
Attachments
dragon-x-ray-01.png
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bepeg4d
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if i leave the mac rendering, some time after the max sampling is reached, octane crash, so is not possible to do rendering over night :(
here is the crash report ;)
ciao beppe
Attachments
crash-report-or-1259-26-7-2012.txt.zip
(15.6 KiB) Downloaded 122 times
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rakkas
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Thanks
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justix
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mainframefx wrote:
marcio_max wrote:I'm waiting for Kepler.
But my dream come true when a final version ready for the boards Kepler.
1344 Cuda cores ... I'm dreaming of it working properly. :roll:
Support for Kepler doesn't mean that Keplers shader units get magically better. They differ drastically from Fermis shader units which is the main reason why the performance is so bad, this is a hardware issue and has nothing to do with octane not supporting it properly.
But I thought it was matter of Cuda programming and with the release of Cuda 5 we could finally hope for a full speed Kepler Card as it is for Fermi ones..but all this is getting rather confusing..2nd hand Gtx 590 are still more expensive than a new Gtx670.. :shock:
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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