New features since beta 2.58
- Falloff node: a texture which depends on the angle of incidence of the viewing ray.
- Color correction: applies a levels and gamma correction to the input texture.
- Russian roulette on colored surfaces has been improved.
- In the cuda device manager, the checkboxes for GPU’s that are not supported are not shown. You can only enable GPU’s with a supported
compute model. - Smoothing works on a per material input pin basis, rather than per material node. A mix material is smooth if either of its input materials is
smooth (There is still a bug in the updating of mix materials). - If you click on the statistics bar below the rendered image, you get a popup with texture counts and memory usage.
- Octane contains new shading code, so there is a chance that some materials don’t show up correctly.
- There are minor changes to the OCS reader.
Download here:
Windows:
ZIP archives:
- 64-bit — 32-bit
MacOS X:
- 64-bit
Linux:
- 64-bit
Driver Requirements: This release was built with CUDA 4.0(http://www.nvidia.com/page/drivers.html).
For Linux and Mac OS you also need to install the CUDA Toolkit 4.0 (http://developer.nvidia.com/cuda-toolkit-40).
For Mac OS you also need the latest CUDA 4.0 driver (http://www.nvidia.com/object/mac-driver-archive.html).
All builds support only Tesla and Fermi cards (compute model 1.0 to 2.1).
Kepler GPUs are not supported at the moment but a fully functional build is being developed.
Yours,
The OctaneRender™ Team.