OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
+1 for proxies / point cloud. I miss them from Maxwell or forest pack pro. After that I'm happy hehe.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
My worked good so far. No Maxstart crashes.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
point cloud sounds nice, you know we want to actually use those instances after they are implementedmbetke wrote:+1 for proxies / point cloud. I miss them from Maxwell or forest pack pro. After that I'm happy hehe.
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
hi karba thank you for this new version, i have a question, do you know some video tutorial to learn about the portal ?
regards
regards
the 2.58f is a good version ? i'm practice using dayligth/plane the result is amazing, and with octane sun more, realistic is
thank you karba
thank you karba