
Current wip project; "fantasy" knight character. I'm going for a more realistic approach to armor design, though not strictly. I'm modeling piece by piece, cause I'm really not proficient in sculpting non-organic things, so good ol' polygon modeling approach FTW!
The materials are just makeshift, I plan to do something better in the end.
C&C are welome!
Gauntlets with leather gloves Just some fast & dirty armor "sketches". I discarded all of them. Arms are mostly done now. I took the most unrealism liberty for the couter - it's probably not a efficient design from the defense pov, but I like it. I don't want a full plate armor - I want some chainmail to hang loose, that's why I didn't connect the vambrace & couter together. The chain-mail body is there just to provide context