OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 3.00b.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


This version is not stable, don't use for important projects.

3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.



BUG FIXES SINCE LAST RELEASE:
  • 3dsmax crash after object modifier applying.
KNOWN ISSUES:
  • Incorrect lighting distribution (random bug). (standalone issue)
  • Incorrect material preview in case render is not running. (standalone issue)
  • Memory leak. (standalone issue)
  • Don't support old GPU models.

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... _3.00b.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _3.00b.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _3.00b.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _3.00b.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
andrian
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Great, thanks.
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

thank you, I will check this release.

Karba, could you add support for image sequence loaded as texture?

Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote: Karba, could you add support for image sequence loaded as texture?
Regards
At this moment I have no idea how to do this support.
I will think about it.
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

thx alot karba!

its kinda reassuring to know that the bugs about light and others is in the standalone :).

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Karba wrote:
gabrielefx wrote: Karba, could you add support for image sequence loaded as texture?
Regards
At this moment I have no idea how to do this support.
I will think about it.
You know that Max uses the ifl file to collect the sequence, you could use these informations.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Image sequence would indeed be a great PLUS! in the case where we can use animated tree maps to save on geometry and other situations would be very nice.

I was just going to mention the ifl file type as well :).

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
HHbomb
Licensed Customer
Posts: 1377
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

hello
beta 3.00b looks fine and no more crash :-)
I have just some questions :
- I don't find OCTANE in customise menu
- how to render trees with forest lite (i can just show proxies) or need forest pack ?
- could it be possible to use multiscatter with octane one day ?
Thanks.

ooppps : one crash...
Last edited by HHbomb on Wed Aug 08, 2012 12:46 pm, edited 1 time in total.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Philipp1980
Licensed Customer
Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

Hi everyone!

I have a stupid question: I can't find the octane properties. If i right-click on an object, the octane properties are not listed there, also not in the object properties window.

Am I doing something wrong? :cry:

Thank you in advance...
petergazo
Licensed Customer
Posts: 32
Joined: Thu Dec 01, 2011 12:13 am
Location: Bratislava, Slovakia

Incorrect lighting distribution (random bug). (standalone issue)
3ds max plugin doesnt work with IES either. I have tried 3 different scenes, never got correct lightning.
i5-2500k | 16GB ram | gtx460 2GB (display) + GTX580 1.5GB | Win7 pro x64 | v1.0 beta 3.00b | http://www.behance.net/petergazo
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