I haven't noticed that there is any difference between standalone renders and those rendered with the maya plugin when the exact settings and scale are matched.PolderAnimation wrote:In the first release (of OctaneRender For Maya) there was a difference in the renderd-images between the standalone and the OctaneRender for Maya version. Is this problem solved? And what do people think of the OctaneRender for Maya version? Is it worth it? Can I animate sliders, of example lights?
And personally, I think its a great investment especially for maya.
Everything is keyable as you would expect, batch rendering works perfectly now and you can render things really fast and filter out the noise easily in post.

If you want to compare, rendering even simple things in other renderers with hdr's, tons of sampling, multiple passes and multiple sampling solutions at hd resolution still can take a really really long time. Then multiply it by 1000 frames or something and you'll never finish the job. For octane frames like this can render in under a minute. Also with the plugin, all the exporting / importing to standalone is gone so that's a time saver too when it all adds up.