OctaneRender® for Maya® beta 2.58h [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Refractive Software®/Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.


Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • Fixed bug when IPR refreshed if some node types were just selected.
  • Now Batch render should respect the "Start frame" global setting.
  • If creating SunSky node from the Octane toolshelf when SunSky node alredy exists, the already existed node will be selected instead of creating the new one.
  • Non-renderable cameras can be rendered now if in interactive mode.
NEW FEATURES SINCE LAST RELEASE:
  • Added material LiveDB access from Octane render settings.

DOWNLOAD

Next version HERE.


Yours,
The OctaneRender™ Team.
Last edited by JimStar on Sun Aug 05, 2012 7:00 pm, edited 1 time in total.
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Thanks Jimstar
The OctaneRender LiveDB tab in the Render Settings is showing: "LiveDB is refreshing swatches"

Checked in the standalone and the LiveDB and it is up and connected.

Everything else working fine. No errors in script editor. What do you see when you click on that tab in your render settings.

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

p3taoctane wrote:... The OctaneRender LiveDB tab in the Render Settings is showing: "LiveDB is refreshing swatches" ...
That message is there to let you know that LiveDB is refreshing swatches.:mrgreen:
Just wait a little. And that message disappears, and the LiveDB appears. Maya's user interface (in its native form) is static, and as the swatches are 128x128 and there are a big amount of materials, it is some time needed for the first local swatch database refresh... The second time you start Octane plugin - it will be faster, as only new material swatches will be refreshed.
p3taoctane
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Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Sounds good Jimstar

How long did you have to wait... 20 mins? or longer?

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Yep launched it again and in a few minutes it was up

Thanks

Very nice feature

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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Slimshader
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Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

This version sounds great!
Also, thanks for adding the LiveDB! :D
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Slimshader
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Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

Hey JimStar, I've got a couple simple feature requests:
A 'reload' button and an 'edit' button on the Image texture nodes.

By the way thanks for fixing the IPR refreshing bug!
Makes a huge difference.
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Slimshader wrote:A 'reload' button and an 'edit' button on the Image texture nodes.
:?
I'm in a stupor, trying to understand what you mean.:lol:

Can you please describe in detail what for buttons, where exactly, and what they should do?..
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Oops! :oops:
I see the little bug in LiveDB, sorry (more specifically - my 3D-wife have detected it).:) The swatches of materials in the new LiveDB tab have the distorted colors (R and B are interchanged). I have already fixed it, in the next version will be OK.
It does not affect the Maya material nodes, that are created from LiveDB - all colors in the nodes itself will be correct. It is just swatches issue...

Bad colors:
1.png
Fixed colors:
2.png
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

you have a 3D wife??? :lol:

I want one of those... how many polygons???

Make me an instance :lol:
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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