hello guys
I am very frustrated because after many attempts I can not create a lamp with the bulb inside
end an exterior surface of fabric with a good dispersion of light.
http://www.archiexpo.com/prod/lampa/con ... 66103.html
http://www.flickr.com/photos/49772697@N04/4573087516/
in my tests the fabric slightly transparent does not receive the light bulb emitter
any ideas?
thanks
help for internal light
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thanks kavorka
but I am a beginner with octane and do not understand how to turn on the channel transmission
I have created a material mix with a texture on channel bump.
I do know how to transmit light to the material?
you can explain it simply?
thanks
but I am a beginner with octane and do not understand how to turn on the channel transmission
I have created a material mix with a texture on channel bump.
I do know how to transmit light to the material?
you can explain it simply?
thanks
i wish my example was better... you can try to play with attached scene. I had best results when i set diffuse material, very high opacity around 0,9995 (1,0 will kill the effect) and emision around 0,1. Dont forget to boost power of light source.
- Attachments
-
- lamp.zip
- (372.47 KiB) Downloaded 203 times
i5-2500k | 16GB ram | gtx460 2GB (display) + GTX580 1.5GB | Win7 pro x64 | v1.0 beta 3.00b | http://www.behance.net/petergazo
my first time with standalone. HDR from Jeff Pattons site http://jeffpatton.net/2012/07/iray-studio-scene-2/.
- Attachments
-
- Lamp_ocs.zip
- (2.63 MiB) Downloaded 209 times
i5-2500k | 16GB ram | gtx460 2GB (display) + GTX580 1.5GB | Win7 pro x64 | v1.0 beta 3.00b | http://www.behance.net/petergazo
I think I got success on that by using some SSS in the end.. but you need to add secondary invisible light sources since it won't light up the room, just for show
here's something
http://render.otoy.com/forum/viewtopic. ... ade#p91809
http://render.otoy.com/forum/viewtopic. ... lamp+shade
I did the render in octane in versions without SSS, emmiter was assigned to the lampshade and then turned down until it looked OK, then secondary light plane placed below to light up the bottom and probably a light sphere inside
here's something
http://render.otoy.com/forum/viewtopic. ... ade#p91809
http://render.otoy.com/forum/viewtopic. ... lamp+shade
I did the render in octane in versions without SSS, emmiter was assigned to the lampshade and then turned down until it looked OK, then secondary light plane placed below to light up the bottom and probably a light sphere inside
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
hello guys, but I'm a hard head with a poor English.
1
peter, the file will not open if there is no mesh inside the folder.
However, to me it's enough to see an image of the nodes to see how you did.
dakujem, kamarat
2
acc24
I do not understand everything but I noticed that adding a node in the channel rgbspectrum trasmission start to see a light scattering.
the bad thing is that the ball emitter behind the fabric does not create a halo of light but it is too clean
I do a couple of tests and then I show you

1
peter, the file will not open if there is no mesh inside the folder.
However, to me it's enough to see an image of the nodes to see how you did.
dakujem, kamarat
2
acc24
I do not understand everything but I noticed that adding a node in the channel rgbspectrum trasmission start to see a light scattering.
the bad thing is that the ball emitter behind the fabric does not create a halo of light but it is too clean
I do a couple of tests and then I show you