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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
wow very nice work, just some little things: the exagonal wood box on the left have a texture a bit too big maybe, the wire of the tamble lamp have a not natural shape, the library looks as a unique piece, but in reality it's a composition of different boards.
If you make those correction it's a five star work here!
If you make those correction it's a five star work here!
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
really nice render Sixthlaw!
I'm agree with evo regarding the library and the wooden box...but i don't see nothing "wrong" with the lamp
I don't understand why the floor have a bump effect only near the chair.
As last......better change material for the box in the library (seems to be the same material) and should use little more accuracy on the carpet (is totally flat)
Waiting for updates or new renders.
Cheers, Paolo
I'm agree with evo regarding the library and the wooden box...but i don't see nothing "wrong" with the lamp

I don't understand why the floor have a bump effect only near the chair.
As last......better change material for the box in the library (seems to be the same material) and should use little more accuracy on the carpet (is totally flat)
Waiting for updates or new renders.
Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
i refer to the cable under the table.paoloverona wrote:...but i don't see nothing "wrong" with the lamp![]()
Intel Core i7 920 @ 2.67GHz, 6.00 GB, 896 MBGeForce GTX 260 (x2), Windows
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
RIBS_stairs
http://www.refractivesoftware.com/forum ... =5&t=17973
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
now i have understood!
I saw that thing too....but when i saw the clip for the wire I thought that was almost ok, but you are right the clip is too far from the bending point of the wire (seems that the wire is an iron cable)....but could be only an error due to the frontal view, isn't it?

I saw that thing too....but when i saw the clip for the wire I thought that was almost ok, but you are right the clip is too far from the bending point of the wire (seems that the wire is an iron cable)....but could be only an error due to the frontal view, isn't it?
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
very nice and cute scene, composition is great
(don't really notice a problem with that wire - sticks out, but you get that in real life situations, often time the cables are rigid, looks like something is holding it there anyway)
how many light sources, I would guess there is a huge plane of light coming 90 degrees from the side, and lamps are for show?
and there's some falloff shading going on the desk lamp?
is the room closed up or open behind the camera or something.. the lighting is great
(don't really notice a problem with that wire - sticks out, but you get that in real life situations, often time the cables are rigid, looks like something is holding it there anyway)
how many light sources, I would guess there is a huge plane of light coming 90 degrees from the side, and lamps are for show?
and there's some falloff shading going on the desk lamp?
is the room closed up or open behind the camera or something.. the lighting is great
3dmax, zbrush, UE
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//Behance profile //BOONAR
//Octane render toolbox 3dsmax