Blender and instances quick test

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enricocerica
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Hi,

Here is a quick test using the export of instance matrix to a scatter file as I mentioned in the blender plugin section.
The workflow is a bit tricky but all in all it can be usable, the main goal was to see how Octane manages such high volumes, I find the rendering a bit slow but still ok.

The scene uses about 1.1 Gb of VRAM and has about 5.5 milion polys with instanced objects

Instanced object :
Grass generated from particles, about 2.2 milion faces
5 Different trees scattered based on Blender instances, only the parent object (trunc) is duplicated in Blender and is used as proxy

If I find some time I will test with another scene with some heavy forest on background, the Greenhouse scene could be great to populate with lot of plants and trees ...
test1.jpg
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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n1k
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Great to see instances working out of blender. Is it possible to add some random z rotation? It would look much better.

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
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Elvissuperstar007
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justix
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Elvissuperstar007 wrote:http://www.blendernation.com/2012/03/23/19-billion-triangles-render/
so interesting..I should post to Karba about Max handling so much without issues..I know my actual spec is not the highest but reading this does make me think..

I'm a 150% Rhino designer but I'm getting intrigued by Blender recently..lazy though to start learning again...
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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