Hi,
Here is a quick test using the export of instance matrix to a scatter file as I mentioned in the blender plugin section.
The workflow is a bit tricky but all in all it can be usable, the main goal was to see how Octane manages such high volumes, I find the rendering a bit slow but still ok.
The scene uses about 1.1 Gb of VRAM and has about 5.5 milion polys with instanced objects
Instanced object :
Grass generated from particles, about 2.2 milion faces
5 Different trees scattered based on Blender instances, only the parent object (trunc) is duplicated in Blender and is used as proxy
If I find some time I will test with another scene with some heavy forest on background, the Greenhouse scene could be great to populate with lot of plants and trees ...
Blender and instances quick test
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Great to see instances working out of blender. Is it possible to add some random z rotation? It would look much better.
Cheers,
n1k
Cheers,
n1k
- Elvissuperstar007
- Posts: 2507
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
so interesting..I should post to Karba about Max handling so much without issues..I know my actual spec is not the highest but reading this does make me think..Elvissuperstar007 wrote:http://www.blendernation.com/2012/03/23/19-billion-triangles-render/
I'm a 150% Rhino designer but I'm getting intrigued by Blender recently..lazy though to start learning again...
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A