aoktar wrote:JavierVerdugo wrote:There's a sample scene in first page. Have you checked it?
Of course I did...
Why don't you post a sample scene to figure what you do?
My apologizes, I upload 1 zip with 2 project files. One for the XpTrails, second for the XpGenerator.
You can see in both projects that there are 2 emitters. Emitter A with Single color display, and emitter B with random color displays.
In both cases, xptrail and xpgenerator display correctly the color of the xptrails and xpgenerators for the emitter A. But for the emitter B, I assume they get the color from the first INDEX particle data. In this case this particle is red so they are all red.
Cheers
try with render instances for generators or go another way like i did in picture.
Yeah thanks, this seem to work for Xpgenerator. But of course a little bit more limited than XpGenerator.
I assume that is no way to transfer ID color to Xptrails right? In the exampled I sent to you, xptrails get the color when single color is activated... At least with Cycles 4D is possible.
Cheers sir, thanks for the work