Forums: motion blur does not work right with phoenix fire
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it. A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.) B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.) C. RAM Capacity (i.e. 6 GB) D. Nvidia driver version (i.e. 7.50, 7.5.22) E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.) F. OctaneRender plugin version (i.e. v2.25 - 2.21) G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
attached is the file. You can simulate yourself or use presimed vdb that is in the folder. Just go to frame 2 where box is moving fast and you can see that mb does not work for flames. Output velocity is checked. PHX Source Motion vel is also enabled, Enabled movable proxy and mb in octane properties for the sim grid. And still no difference
Enabling vertex mb makes it look all dark and strange. Like it does not work properly.
Hi coilbook, I checked your issue, made a report and sent it to developers. About "pixellated" effect, it would be a question about density (screenshot) did you try to adjust it by changing volume medium density value and phoenixFD grid too? (I know you asked this in another post and I'm investigating it around). Regards Paride
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