Animated tiled camera
The idea is to create an animation of big frame buffers divided into tiles to be ready to be sent to ORC. As a side effect, in v2, is useful also for removing the frame buffer limitation on VRAM . The script works only with Thin Lens and Panoramic camera node.
Basically it creates an animator for the shift parameter, after have changed some parameters like fov and resolution of a Thin lens Camera node. The user define the number of tiles per axis (from 2 to 89) and the script creates the animation. Vignetting and Post processing will be disabled, if present. If the camera is a Panoramic Camera node, the script automatically creates an animator of the panoramic type in Cube map mode (v3 only) with 6 frames if mono or 12 frames if stereo with Samsung Gear VR resolution (1536x1536). The final node graphs have the render target output ready to be connected to a render job node.
Note, if Autofocus is active, the script will stop asking to remove the option and choose focus point before executing the script again.
I hope to have added all the necessary conditions for making it workable correctly in all the situations
To assemble all the tiles in Photoshop, I use this modified old java script founded on the Adobe forum:
Create an empty document with the final resolution, run the script, locate the folder with the rendered frmes and click on Process. Unfortunately it doesn't work with Cube Map VR frames.