Type/Variant House

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Type/Variant House

Postby enricocerica » Sat Nov 21, 2015 8:09 pm

enricocerica Sat Nov 21, 2015 8:09 pm
Hi,

This is an endless project I started about 3 years ago, I put my hands on it from time to time but couldn't consider it as finished, I thought it was time to close this personal project, well hope so.

It is based on the Type/Variant House (Vincent James Associates Architects), well globally the plan and volumes should be more or less ok, though I took some liberty on the materials and the furniture.

I produced a lot of images and probably too many to post them at once, so here are some of them and you could view the complete set here : https://www.myline.be/index.php/category/49-type-variant-house

As usual, I used Blender to model the whole scene except the bed (made with MD), the cars (free models) and some of the soil plants grabbed among the grass essential collection provided by Andrew Price.

I used Octane to cook the images with the Direct Lighting AO or Diffuse and the Path tracing kernels depending on the context.
The scene is lit with sunlight and hdr.
Postproduction : Gimp, mainly to fix colors and lighting.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
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Re: Type/Variant House

Postby nuno1980 » Sat Nov 21, 2015 8:32 pm

nuno1980 Sat Nov 21, 2015 8:32 pm
enricocerica wrote:Image
IMPORTANT!!
If you deserve real-life then must add dispersion 0.004. Because any specular material must ALWAYS have dispersion at real-life -- currently best glasses for eyes have less dispersion. The factory can't remove dispersion for material. :)
NOTE: I'm sorry for bad english due to mute ;)

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Re: Type/Variant House

Postby enricocerica » Sun Nov 22, 2015 9:36 am

enricocerica Sun Nov 22, 2015 9:36 am
nuno1980 wrote:
enricocerica wrote:
IMPORTANT!!
If you deserve real-life then must add dispersion 0.004. Because any specular material must ALWAYS have dispersion at real-life -- currently best glasses for eyes have less dispersion. The factory can't remove dispersion for material. :)


Thanks Nuno, I realise I published the DL AO version, I replace it with the DL Diffuse one which is more realistic.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
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Re: Type/Variant House

Postby prehabitat » Sun Nov 22, 2015 9:52 am

prehabitat Sun Nov 22, 2015 9:52 am
I have no idea what you're both talking about.

Your images/artwork looks awesome! Gods long the 3year personal project :)
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Re: Type/Variant House

Postby nuno1980 » Sun Nov 22, 2015 12:10 pm

nuno1980 Sun Nov 22, 2015 12:10 pm
enricocerica wrote:Thanks Nuno, I realise I published the DL AO version, I replace it with the DL Diffuse one which is more realistic.
Ok :) But...
--> the scene has ONLY any diffuse material - use DL diffuse kernel
--> other scene has diffuse materials with glossy and/or specular materials - we're recommended use path-tracing or PMC kernel. :)
NOTE: I'm sorry for bad english due to mute ;)

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Re: Type/Variant House

Postby RobSteady » Sun Nov 22, 2015 12:19 pm

RobSteady Sun Nov 22, 2015 12:19 pm
Great work, as usual ;)
Keep it up!
Can we please ignore this guy and his nonsense comments?
He is ruining these threads with this ongoing must use realistic values bs.

One question: is DL Diffuse that much faster for you? In all of my scenes PT gives me the same speed plus you can use the clamp feature.
Last edited by RobSteady on Sun Nov 22, 2015 12:29 pm, edited 2 times in total.
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Re: Type/Variant House

Postby maciek3d » Sun Nov 22, 2015 12:23 pm

maciek3d Sun Nov 22, 2015 12:23 pm
great work!
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Re: Type/Variant House

Postby pxlntwrk » Sun Nov 22, 2015 12:53 pm

pxlntwrk Sun Nov 22, 2015 12:53 pm
hi,
another great, great set...
bravo!
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Re: Type/Variant House

Postby sadece » Sun Nov 22, 2015 12:58 pm

sadece Sun Nov 22, 2015 12:58 pm
Cool renders!
how do you keep the smilar lighting mood when you swicth between kernels? DL-diffuse and PT are close eachothers but DL-AO especielly if you lit the scene with an hdri at interiors.
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Re: Type/Variant House

Postby Bendbox » Mon Nov 23, 2015 8:15 pm

Bendbox Mon Nov 23, 2015 8:15 pm
These are excellent images from you, as always!
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