Mesh has 14 UV maps. How to use with Octane?

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Mesh has 14 UV maps. How to use with Octane?

Postby pixelsmack » Mon Sep 21, 2020 7:49 am

pixelsmack Mon Sep 21, 2020 7:49 am
Octane only lets me select 1-3. Is there a way to access the other UV maps in this mesh?
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Re: Mesh has 14 UV maps. How to use with Octane?

Postby Lewis » Mon Sep 21, 2020 8:24 am

Lewis Mon Sep 21, 2020 8:24 am
It is 3 maps per layer so you could split your model into layers (so it's 3 UVs per layer) if needed OR just merge UVs if you have different materials/surfaces.
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Re: Mesh has 14 UV maps. How to use with Octane?

Postby smount1 » Mon Nov 23, 2020 3:13 am

smount1 Mon Nov 23, 2020 3:13 am
give them all the same name, unless they're are both linear and subpatch UV's, then you'll need two.
Last edited by smount1 on Wed Feb 17, 2021 11:54 pm, edited 1 time in total.
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Re: Mesh has 14 UV maps. How to use with Octane?

Postby TheMightySpud » Wed Nov 25, 2020 4:24 pm

TheMightySpud Wed Nov 25, 2020 4:24 pm
If they have 1 surface per UV Map, you could assign them in the LW native surface editor and use the Octane UVMAP Node to use the settings from the LW T colour channel.
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