BorisGoreta wrote:Is it possible for TFD not to cast illumination but to render the light source (fire) ?
Is it necessary to have full scene update for TFD animation to render properly ?
I think that you should be able to disable the illumination casting if you disable the "Cast illumination" option in the emission node. Doesn't work for volumetrics?
Yep, currently you need to full reload the scene to render animated volumetrics. I'll check if it is possible work with them in update more in a future version.