OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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linograndiotoy
OctaneRender Team
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I agree with Notiusweb.
Look at how Octane for Cinema deals with it. Sun position is associated with the rotation of a Directional light, which works perfectly imo.
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TRRazor
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I always thought, that Poser did this fantastically in it's native host application.
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Zay
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TRRazor wrote:I always thought, that Poser did this fantastically in it's native host application.
+1
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osiosiosi
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TRRazor wrote:I always thought, that Poser did this fantastically in it's native host application.
+1
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mojave
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GillesKontrol wrote:Any idea when network rendering is going to be a possibility again?
We will make available the slave build in one of the next releases.
GillesKontrol wrote: On the standalone I cannot get multipass rendering to render as well, it just gets stuck at the end of the first frame and doesn't move on to the next frame.
Do you have at least one device enabled for tonemapping or denoising in case you are using the denoiser in your scene?
GillesKontrol wrote: Also for some scenes, when RTX is off, the scene renders fine. When RTX is on, the frame comes out as completly black. They're all exported from the C4D 2020 Plugin.
Could you share any of the scenes you mention maybe via PM so we can reproduce this?
GillesKontrol
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mojave wrote:
GillesKontrol wrote:Any idea when network rendering is going to be a possibility again?
We will make available the slave build in one of the next releases.
Any idea when that will be? I'd rather it not work sometimes now, but still have it then troubleshooting exported C4D scenes all the time.
It's an experimental build, so some things not working could be expected - so unless you guys had to remake it from scratch I don't see why it couldn't be included.
mojave wrote:
GillesKontrol wrote: On the standalone I cannot get multipass rendering to render as well, it just gets stuck at the end of the first frame and doesn't move on to the next frame.
Do you have at least one device enabled for tonemapping or denoising in case you are using the denoiser in your scene?
Yes, both with denoising on or off it still does not finish rendering the frame. All devices have tonemapping enabled and only one has denoising.
mojave wrote:
GillesKontrol wrote: Also for some scenes, when RTX is off, the scene renders fine. When RTX is on, the frame comes out as completly black. They're all exported from the C4D 2020 Plugin.
Could you share any of the scenes you mention maybe via PM so we can reproduce this?
Will send it :).
tobywe
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Hi, I was just asking on the Houdini plugin forum about the recommended workflow for using ACES and Juanjo suggested I enquire on this general release forum. Am I right in thinking that textures need to be pre-converted to ACES CG and I was also wondering about viewing the render in ACES space in the IPR. I'm still hazy on all the ins and outs but it would be great to know the best practice moving forward, if anyone can give guidance?

Many thanks,
Toby
itsallgoode9
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tobywe wrote:Hi, I was just asking on the Houdini plugin forum about the recommended workflow for using ACES and Juanjo suggested I enquire on this general release forum. Am I right in thinking that textures need to be pre-converted to ACES CG and I was also wondering about viewing the render in ACES space in the IPR. I'm still hazy on all the ins and outs but it would be great to know the best practice moving forward, if anyone can give guidance?

Many thanks,
Toby
It would really be great to if OTOY would create, a step by step for correctly working with an ACES workflow in regards to Octane. I've looked into this a lot myself but ACES is new to me, as well, and I'm not clear whether tutorials from other render engines are directly applicable to Octane or if Octane has some Octane specific stuff, regarding ACES.
karl
OctaneRender Team
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tobywe wrote:Hi, I was just asking on the Houdini plugin forum about the recommended workflow for using ACES and Juanjo suggested I enquire on this general release forum. Am I right in thinking that textures need to be pre-converted to ACES CG and I was also wondering about viewing the render in ACES space in the IPR. I'm still hazy on all the ins and outs but it would be great to know the best practice moving forward, if anyone can give guidance?

Many thanks,
Toby
itsallgoode9 wrote:It would really be great to if OTOY would create, a step by step for correctly working with an ACES workflow in regards to Octane. I've looked into this a lot myself but ACES is new to me, as well, and I'm not clear whether tutorials from other render engines are directly applicable to Octane or if Octane has some Octane specific stuff, regarding ACES.
The current experimental build contains support for exporting renders in "ACES Image Container File Layout" format, which is an uncompressed 16-bit EXR file in the ACES2065-1 color space with some additional metadata. There is currently no support for any other ACES color spaces such as ACEScg, or ACES textures, or ACES interactive preview. It is likely all of these will be made available as a result of further color management work coming in a future 2020.1 experimental build - watch this space.
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jayroth
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karu wrote:The current experimental build contains support for exporting renders in "ACES Image Container File Layout" format, which is an uncompressed 16-bit EXR file in the ACES2065-1 color space with some additional metadata. There is currently no support for any other ACES color spaces such as ACEScg, or ACES textures, or ACES interactive preview. It is likely all of these will be made available as a result of further color management work coming in a future 2020.1 experimental build - watch this space.
This strikes me as odd, considering that ACEScg was designed specifically for computer rendered images, whereas all of the other specs were intended as a translation for live action footage. What drove that decision?
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