How to set gamma/exposure/tone mapping in Blender?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Post Reply
kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

to get same result in viewport and final render? I am totally lost and always get randomly gamma corrected two times or double linearized something. Then suddenly it's ok.

Is there some rules what should I check in and off?
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

1. Go to Render Properties tab in Properties window. Expand Color Management and set:
  • * Display Device to: None
    * View: Default
    * Exposure: 0.0
    * Gamma: 1.0
2. Go to camera tab in Properties window and enable Octane Camera Imager (Render mode)

------------------------------------------------------

3. Alternatively go to 3d view Properties panel (N key shortcut), locate Octane Camera Imager (preview Mode) and enable Override. This way all cameras will have the setting from this panel.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

Thanks a lot J.C
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

I suggest a slightly different method that can be really useful if you want to work with a color corrected OpenGL but still preserve the fact you can use Octane's color correction tools.
Just leave Display Device to "sRGB" (do not set it to "NONE") and be sure to select "Raw" in View Trasform. That way you'll be able to work with an sRGB OpenGL view and also correct colors in the Shader Editor.
Cattura.PNG
kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

Thanks linograndiotoy, it does work
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

I like it. Thank you, Lino.
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

You're welcome!
Post Reply

Return to “Blender”