Blender Octane - Lights

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Blender Octane - Lights

Postby OutOfTime007 » Mon Feb 20, 2017 6:47 pm

OutOfTime007 Mon Feb 20, 2017 6:47 pm
Hello,

Is it not possible to use the regular lights with Blender Octane Edition?

Just the Point, Spot, hemi and Area. The only way that I have found for now is to use a plane as a light emitter. I tried to plug in the texture emmision in the lighting nodes, but it did not work.

/OutOfTime007
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Re: Blender Octane - Lights

Postby mib2berlin » Mon Feb 20, 2017 7:32 pm

mib2berlin Mon Feb 20, 2017 7:32 pm
Is it not possible to use the regular lights with Blender Octane Edition?


No, Octane does not use Blender light sources.
For mesh emitter use lowest faces as possible.

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Re: Blender Octane - Lights

Postby OutOfTime007 » Tue Feb 21, 2017 9:08 am

OutOfTime007 Tue Feb 21, 2017 9:08 am
So do you use the standalone for lights or only mesh emitters?
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Re: Blender Octane - Lights

Postby pegot » Tue Feb 21, 2017 9:55 pm

pegot Tue Feb 21, 2017 9:55 pm
Standalone also only uses mesh lights (or IES lights).

FYI - I think Octane Blender does accept one type of native Blender light - maybe area light. Check documentation.
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Re: Blender Octane - Lights

Postby pegot » Tue Feb 21, 2017 10:03 pm

pegot Tue Feb 21, 2017 10:03 pm
Confirmed - Octane Blender can use Blender's native Area light, but you need to hook it up to an emission node (and that documentation is found in the V1 manual - V2 manual seems incomplete).

https://docs.otoy.com/#blender-v1-using ... ctanelight
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