Noisy reflection from texture emmision

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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atoyuser1
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Posts: 212
Joined: Sat May 02, 2020 1:10 pm

Hi, I've found a few post on this subject, but not a straight forward solution.

I have this render at 1000 samples, but the reflection is still noisy:
1000 samples
1000 samples
Aside from adaptive sampling etc, is there something I'm missing? I tried upping the sampling rate on the emission texture, but that doesn't seem to help:
emission texture settings
emission texture settings
elsksa
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Joined: Sat Jul 24, 2021 1:06 am

Hi there, proper sampling is primarily what should be correctly set, according to the scene. Light Sample Rate ≠ Light Samples.
This page does cover most of the important settings and could help: https://www.elsksa.me/scientia/cgi-offl ... r-settings
atoyuser1
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Posts: 212
Joined: Sat May 02, 2020 1:10 pm

elsksa wrote:Hi there, proper sampling is primarily what should be correctly set, according to the scene. Light Sample Rate ≠ Light Samples.
This page does cover most of the important settings and could help: https://www.elsksa.me/scientia/cgi-offl ... r-settings
thanks for the link, I had a read through it but couldn't see anything directly linked to my problem, but I will have another look
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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

If you are on c4d and are able to export an .orbx, i can take a look at the kernel and settings :!:
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

I cannot export orbx, but here's the C4D file. It's R24
test.c4d.zip
(82.54 KiB) Downloaded 86 times
test.c4d.zip
(82.54 KiB) Downloaded 86 times
Attachments
test0057.png
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whersmy
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Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

I thought it was possible to export to .orbx with c4d. :)

https://www.youtube.com/watch?v=zzlPI68RRW0 here it`s explained!
Attachments
c4d_orbx_export.jpg
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

Ok I simplified it as much as possible, thanks!
test2.orbx
orbx
(64.86 KiB) Downloaded 102 times
render
render
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

Hello atoyuser1,
atoyuser1 wrote: thanks for the link, I had a read through it but couldn't see anything directly linked to my problem, but I will have another look
The information you are after is available in both my "article" and the official OTOY Octane documentation.

I have made some simple changes to the scene. Feel free to look into it, I have attached an ORBX file.

• I have made some subtle changes to the PT Kernel,
• I have changed the light's color node to GaussianSpectrum, being recommended in some cases (more information in the official documentation).
• For the sake of this test, I am using Filmic OCIO since having a display rendering transform is mandatory (https://www.elsksa.me/scientia/cgi-offl ... rvival-kit). It might render black. It can be set back to default, in the Camera Imager, or the Filmic OCIO can be loaded in the Octane's preferences, to match my scene 1:1.
• I am getting an acceptable result at 512 samples instead of 1000 and without a hardcore GI Clamping of 1. The Camera Imager's "Hot Pixel Removal" can be used at a "fair" value (ranging from .4 to .6 for instance).
atoyuser1_light_color_sampling_elsksa.png
I have limited myself to the original provided scene file. If that was me, I would have approached the scene differently (in regard to lighting, shading and "color management").
atoyuser1_light_color_sampling_elsksa.orbx
(52.73 KiB) Downloaded 92 times
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

Thanks elsksa. You Obviously know your stuff. Looks like I have a lot of reading to do!
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