I have OR 1.5 demo.
Scene:
-Laser (blue)
-Prism (dispersion with 1/3 and IOR 1.5)
Realistic is good using LuxRender (bidirec-MLT) for Blender running CPU only:
See image
In OR with PMC kernel setting default except rejects 10k, caustic blur 0.0 and parallelism 1:
No caustics?! - it seems unrealistics...

Prism hidden - it's realistic.

NOTE: current OR doesn't have "fog volume" support until new OR 2.0.

Therefore, should fix soon my issue (maybe 2.0).
Download "Prism demo" OBJ (laser IES included) in bottom.
