Prism and laser - no caustics!??

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User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

Hi.

I have OR 1.5 demo.

Scene:
-Laser (blue)
-Prism (dispersion with 1/3 and IOR 1.5)

Realistic is good using LuxRender (bidirec-MLT) for Blender running CPU only:
See image

In OR with PMC kernel setting default except rejects 10k, caustic blur 0.0 and parallelism 1:
No caustics?! - it seems unrealistics...
Image

Prism hidden - it's realistic.
Image

NOTE: current OR doesn't have "fog volume" support until new OR 2.0. ;)

Therefore, should fix soon my issue (maybe 2.0).

Download "Prism demo" OBJ (laser IES included) in bottom. ;)
Attachments
prism.rar
(26.97 KiB) Downloaded 318 times
Last edited by nuno1980 on Fri May 30, 2014 12:12 pm, edited 1 time in total.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

OOh. I forget wireframe... ;)

wireframe about ball light is for laser
Image
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

Do you confirm my issue??
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Nuno,

I have tweaked the light source and setup all the materials (see attached zip).

Here is the render after some time:
caustic_test.jpg
The most important changes were to the emitter. It's important in octane to make emitting surfaces as low poly as possible so I made it a plane.
Also, a bar works better than a dot for this (at least this is what I remember using in physics class 8-) ).

I have added a slight fog - this DOES work in 1.50 :)

I left in 0.010 caustic blur, this is not enough to ruin the dispersion effect, and helps show the caustics a lot better/quicker. Parallelism was changed to 1, max rejects unchanged at 500.

Hope this helps.

Thanks
Chris.
Attachments
caustics_test.zip
(4.01 KiB) Downloaded 407 times
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

Ok. I want dot light (= laser). :( But I can appear caustics from bar light horizontal, using caustics blur 0.0. :)

How do I enable fog volume? :)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

The fog is created by a cube surrounding the scene that has a specular material applied with the following settings:
1) Index 1.0
2) 0 reflection
3) full transmission
4) Scattering Medium with enough scattering to generate the amount of fog you want. (So tweak the Medium's Scale attribute to dial in more or less fog.)

It is important to note that you cannot have the camera inside this fog cube or it will not work. Note how the material picker will always choose the fog cube because that's what is in front of the camera. If you want to pick the prism or other materials in the scene you will need to right click when material picking.

Thanks
Chris.
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

FooZe wrote:The fog is created by a cube surrounding the scene that has a specular material applied with the following settings:
1) Index 1.0
2) 0 reflection
3) full transmission
4) Scattering Medium with enough scattering to generate the amount of fog you want. (So tweak the Medium's Scale attribute to dial in more or less fog.)

It is important to note that you cannot have the camera inside this fog cube or it will not work. Note how the material picker will always choose the fog cube because that's what is in front of the camera. If you want to pick the prism or other materials in the scene you will need to right click when material picking.

Thanks
Chris.
I have done but you choose to create box (rectangle or cube). Thank you! :)

My case is very hard for PMC kernel due to the dot or point light source - to appear hardly "sharper" caustics. :( ;) But it has "new" caustic sampler, for iray or Thea Render... :)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

NEW EVGA GTX 580 with 3GB edition :D (EVGA GTX 480 died to RMA -> new GTX 670 but I'm not interested 670 due to worse CUDA optimization)


New OR 2.02 demo but still max 256k-sample.

Image
132k-sample and no caustic blur. :)

I want 2M-, 4M- or unlimited sample for newer version of OR, ok?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
User avatar
nuno1980
Licensed Customer
Posts: 796
Joined: Sat Dec 18, 2010 10:04 pm

@FooZe or moderator: please should answer my question (my previous post).
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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