This bug is still not fixed in OctaneRender for Maya 3.05.1 - 9.19The Random Color Node doesn't work with regular Maya instance (only works with particle instancer).
This is a very important feature from OctaneV2 and indeed the random color node is made to work with regular instance first.
https://docs.otoy.com/#standalone-v2-us ... exture-mapThe sample scene attached has 3 regular instances using the same material with a random color node.
So each instance is connected to the same shading group in Maya:
When exporting the scene as ORBX we can see in Standalone the problem and why the Bug happen:
The geometry instance is conected to 3 shaderMap but should only use one like this:
So to fix this bug :
Instances using the same Shading Group in Maya must be exported to Octane as geometry using the same Material Map node.(but obviously Maya instance with different shading group still need different Material Map node)
Pascal ANDRE
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Maya 2019, Windows 7, 128 GB RAM
4x GTX 1070, driver 430.39
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