Hi Paride4331
Thanks - I can confirm that the playback rate for RGB Image Sequence now works in the demo.
But, the Start frame still doesn't work as expected: Try setting the start frame (in the RGB Image map) to 400 on a 500 frame sequence (or any number above 0), with loop enabled in the RGB ...
Search found 9 matches
- Wed Jul 08, 2026 5:19 pm
- Forum: Demo Version Questions & Discussion
- Topic: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
- Replies: 12
- Views: 733
- Mon Jul 06, 2026 10:43 am
- Forum: Demo Version Questions & Discussion
- Topic: 3ds max - Is it possible to smoothen out Vertex Displacement's Auto bump map so pixel squares are soft instead of sharp?
- Replies: 1
- Views: 114
Re: 3ds max - Is it possible to smoothen out Vertex Displacement's Auto bump map so pixel squares are soft instead of sh
Can anyone answer this? If I had permission to upload images on the forum, I'd be happy to share example of issue I'm talking about.
- Tue Jun 30, 2026 12:23 pm
- Forum: Demo Version Questions & Discussion
- Topic: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
- Replies: 12
- Views: 733
Re: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
@Paride: Try setting the Start frame to 50 inside the RGB Image texture - not in the timeline. And try setting another playback rate for the RGB Image texture (eg. 2.0 instead of 1.0).
- Tue Jun 23, 2026 10:37 am
- Forum: Demo Version Questions & Discussion
- Topic: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
- Replies: 12
- Views: 733
Re: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
Hi Paride
In your own example scene, try doing the following:
1. Set your Image RGB "Seq. playback rate" option to anything other than 1.0 - and drag the time slider. When I do it, the playback rate snaps back to 1.0 (instead of 2.0, 0.5, etc.).
2. Set start frame to 50 and enable Loop - and drag ...
In your own example scene, try doing the following:
1. Set your Image RGB "Seq. playback rate" option to anything other than 1.0 - and drag the time slider. When I do it, the playback rate snaps back to 1.0 (instead of 2.0, 0.5, etc.).
2. Set start frame to 50 and enable Loop - and drag ...
- Wed Jun 03, 2026 10:02 am
- Forum: Demo Version Questions & Discussion
- Topic: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
- Replies: 12
- Views: 733
Re: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
Just installed and tested with new version you linked. Same issues - playback rate ignored + start frame set to 50 will freeze frame 0-49 even when Loop is enabled.
Give me an email address and I'll send you a zipped max scene example.
Give me an email address and I'll send you a zipped max scene example.
- Fri May 29, 2026 9:33 am
- Forum: Demo Version Questions & Discussion
- Topic: 3ds max - Is it possible to smoothen out Vertex Displacement's Auto bump map so pixel squares are soft instead of sharp?
- Replies: 1
- Views: 114
3ds max - Is it possible to smoothen out Vertex Displacement's Auto bump map so pixel squares are soft instead of sharp?
I'm trying the Octane demo (OctaneRender_Demo_2026_2_for_3dsmax_v26.6.exe) for 3ds max 2026 and ran into an issue:
Vertex Displacement's Auto bump map is amazing for great + fast displacement results, but it's not pretty when zoomed in. I do understand that nothing will magically increase the ...
Vertex Displacement's Auto bump map is amazing for great + fast displacement results, but it's not pretty when zoomed in. I do understand that nothing will magically increase the ...
- Fri May 29, 2026 9:30 am
- Forum: Demo Version Questions & Discussion
- Topic: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
- Replies: 12
- Views: 733
3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
I'm trying the Octane demo (OctaneRender_Demo_2026_2_for_3dsmax_v26.6.exe) for 3ds max 2026 and ran into some issues:
1. RGB Image sequence playback rate value is stuck at 1.0. I tried setting it to 0.5, 2.0, 3.0 - any value will pop back to 1.0 once I scrub the timeline. Demo limitation or random ...
1. RGB Image sequence playback rate value is stuck at 1.0. I tried setting it to 0.5, 2.0, 3.0 - any value will pop back to 1.0 once I scrub the timeline. Demo limitation or random ...
- Tue Feb 14, 2023 10:51 am
- Forum: Demo Version Questions & Discussion
- Topic: Feature idea: Sharp light projection and soft shadows
- Replies: 6
- Views: 4624
Re: Feature idea: Sharp light projection and soft shadows
Glad to hear the idea has interest from more users! I think it could be a really useful feature.
- Sat Jan 28, 2023 12:44 pm
- Forum: Demo Version Questions & Discussion
- Topic: Feature idea: Sharp light projection and soft shadows
- Replies: 6
- Views: 4624
Feature idea: Sharp light projection and soft shadows
Hi
Feature idea/request:
The ability to project a texture through a light source - but control the shadow sharpness separately from the projected texture. I know this is not physically correct, but this would enable many uses - one of them being the ability to project sharp caustics on underwater ...
Feature idea/request:
The ability to project a texture through a light source - but control the shadow sharpness separately from the projected texture. I know this is not physically correct, but this would enable many uses - one of them being the ability to project sharp caustics on underwater ...