Search found 4 matches

by iniaki13
Sat Feb 12, 2022 9:32 am
Forum: Autodesk 3Ds Max
Topic: LV updates animation fast, render evaluates scene each frame
Replies: 5
Views: 1821

Re: LV updates animation fast, render evaluates scene each frame

HI,
As there is a sometimes some wows with hitting render, It would be nice to make a script with octane preview opened :

- wait to reach the samples
- save images and passes
- go to next frame
- and so on... to the range end.

If we can scroll manually easely it should work. (?)

LOL, We thought ...
by iniaki13
Fri Feb 11, 2022 2:04 pm
Forum: Autodesk 3Ds Max
Topic: LV updates animation fast, render evaluates scene each frame
Replies: 5
Views: 1821

Re: LV updates animation fast, render evaluates scene each frame

hello paride.
I had 1300 meshes, and was the same or worst, I colapsed in 33 trying that, changed the out-of-core to 12, and changing all to movable proxy doesnt work even in the live view, wich is what I cannot understand that part.
I know that I dont have the best GPU but... And I would understand ...
by iniaki13
Fri Feb 11, 2022 4:52 am
Forum: Autodesk 3Ds Max
Topic: LV updates animation fast, render evaluates scene each frame
Replies: 5
Views: 1821

Re: LV updates animation fast, render evaluates scene each frame

ISSUE UPDATE

I figures out a hint... As I said before, I have 10 million polys in 33 objects around the scene, conforming the scenario, all with "movable proxy" OFF
and only one mesh with "movable proxy" ON (a bird) with 400 polys.
What I figured out is if a hide the bird, the render only compute ...
by iniaki13
Thu Feb 10, 2022 10:50 pm
Forum: Autodesk 3Ds Max
Topic: LV updates animation fast, render evaluates scene each frame
Replies: 5
Views: 1821

LV updates animation fast, render evaluates scene each frame

Hello there, I have this problem and I dont know what to do anymore
I have a scene with 10 millions polys. I have all the objects with "movable proxy" OFF, and just one bird wich is the only animate geometry with "movable proxy" ON.
When I open de Live view, the screen keeps in "scene evaluation ...

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