Search found 43 matches
- Thu Jul 04, 2024 6:10 pm
- Forum: Bug Reports
- Topic: MPlay Snapshot not respecting the denoiser switch
- Replies: 1
- Views: 1428
MPlay Snapshot not respecting the denoiser switch
I need to compare the look of the render before denoising, and I would need to use the Mplayer to compare different snapshots a lot. However all the snapshots sent to MPlayer were denoised, it smeared certain key patterns(constructed with fine hairs) in the render, but the undenoised raw render in ...
- Wed Jul 03, 2024 3:12 pm
- Forum: Bug Reports
- Topic: Incorrect OSL type handling
- Replies: 3
- Views: 1285
Re: Incorrect OSL type handling
As you can see from the attachment, in which I defined a vector, and the UI panel is vector, however the input pin is float.
incorrect_type.png
Hi LewisO, as far as I know this is how it works in standalone - standalone also creates one pin which you can plug in a float input node which has XYZ ...
incorrect_type.png
Hi LewisO, as far as I know this is how it works in standalone - standalone also creates one pin which you can plug in a float input node which has XYZ ...
- Tue Jul 02, 2024 7:45 pm
- Forum: Bug Reports
- Topic: Incorrect OSL type handling
- Replies: 3
- Views: 1285
Incorrect OSL type handling
As you can see from the attachment, in which I defined a vector, and the UI panel is vector, however the input pin is float.
- Sun Jun 16, 2024 2:35 pm
- Forum: Releases
- Topic: OctaneRender 2024.1 Beta 2 for Houdini (2024.1.Beta_2.0)
- Replies: 16
- Views: 4572
Re: OctaneRender 2024.1 Beta 2 for Houdini (2024.1.Beta_2.0)
not sure if this is possible but it would be great if the compositing network nodes had (much simplified) wrappers or something inside the new COPs to invoke the AOVs&denoiser. Or there should at least be some workarounds to allow exporting any AOVs directly into the new COPs which excites me the ...
- Tue Apr 16, 2024 5:36 pm
- Forum: Releases
- Topic: OctaneRender 2024.1 Alpha 4 for Houdini Alpha
- Replies: 29
- Views: 6925
Re: OctaneRender 2024.1 Alpha 4 for Houdini production
This is immensely helpful and the demo should be the go-to example! Thanks so much!
It is my pleasure and happy to help!
I didn't add everything in the example, but it should be enough to experiment with and find what works for you for your task. (You can also use Opacity and Mask by layer etc ...
- Tue Apr 16, 2024 4:12 pm
- Forum: Releases
- Topic: OctaneRender 2024.1 Alpha 4 for Houdini Alpha
- Replies: 29
- Views: 6925
Re: OctaneRender 2024.1 Alpha 4 for Houdini production
Sorry for the Open Image Denoise problem again, I've followed what's been shown here https://render.otoy.com/forum/viewtopic.php?f=102&t=83264&start=20
but it's still not working
...
Hi LewisO, it seems to be working, as you can see the solid being rendered. You still need to add AOVs and ...
but it's still not working
...
Hi LewisO, it seems to be working, as you can see the solid being rendered. You still need to add AOVs and ...
- Tue Apr 16, 2024 11:25 am
- Forum: Releases
- Topic: OctaneRender 2024.1 Alpha 4 for Houdini Alpha
- Replies: 29
- Views: 6925
Re: OctaneRender 2024.1 Alpha 4 for Houdini production
Sorry for the Open Image Denoise problem again, I've followed what's been shown here https://render.otoy.com/forum/viewtopic.php?f=102&t=83264&start=20
but it's still not working
baa119da208c070d216f20dfd51fc53.png
I do realize there can be lots of work behind and the document might take extra ...
but it's still not working
baa119da208c070d216f20dfd51fc53.png
I do realize there can be lots of work behind and the document might take extra ...
- Mon Apr 15, 2024 1:54 pm
- Forum: Releases
- Topic: OctaneRender 2024.1 Alpha 3 for Houdini production
- Replies: 27
- Views: 5827
Re: OctaneRender 2024.1 Alpha 3 for Houdini production
Also it seems like the OBJ's "Shadow visibility" is not working when "Packed Geo Instancing" is on, is this a known limitation?
- Mon Apr 15, 2024 1:30 pm
- Forum: Releases
- Topic: OctaneRender 2024.1 Alpha 3 for Houdini production
- Replies: 27
- Views: 5827
Re: OctaneRender 2024.1 Alpha 3 for Houdini production
Is the new Output AOV group working? Can't see anything nor there is a setup-guide in the document.
abc.png
Hi Lewis, you are missing an Output AOV to plug into the Output AOV Group. For any AOVs you use in the setup, you will still need to first enable them the usual way.
Here is a screenshot ...
abc.png
Hi Lewis, you are missing an Output AOV to plug into the Output AOV Group. For any AOVs you use in the setup, you will still need to first enable them the usual way.
Here is a screenshot ...
- Sun Apr 14, 2024 4:25 pm
- Forum: Releases
- Topic: OctaneRender 2024.1 Alpha 3 for Houdini production
- Replies: 27
- Views: 5827
Re: OctaneRender 2024.1 Alpha 3 for Houdini production
Is the new Output AOV group working? Can't see anything nor there is a setup-guide in the document.