Search found 6 matches

by zsdani
Mon Oct 24, 2016 11:18 am
Forum: Demo Version Questions & Discussion
Topic: Octane Absorption and Scattering
Replies: 4
Views: 5619

Re: Octane Absorption and Scattering

Thanks. Looks like it's working, but only when I'm using the PMC kernel.
by zsdani
Fri Oct 21, 2016 4:38 pm
Forum: Demo Version Questions & Discussion
Topic: Octane Absorption and Scattering
Replies: 4
Views: 5619

Re: Octane Absorption and Scattering

Thanks for the Quick reply.

I'm trying to play the emission node too and of course changing the values but no luck.

Image
by zsdani
Fri Oct 21, 2016 3:04 pm
Forum: Demo Version Questions & Discussion
Topic: Octane Absorption and Scattering
Replies: 4
Views: 5619

Octane Absorption and Scattering

Here is a little comparison between Arnold (with alShaders) and Octane. I'd like to achive same effect in Octane but I have no idea how. Thanks for reply.

Image
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by zsdani
Mon Mar 14, 2016 5:13 pm
Forum: Demo Version Questions & Discussion
Topic: Octane vs. Arnold Glass Mat
Replies: 6
Views: 3878

Re: Octane vs. Arnold Glass Mat

I did it, here is my result. I think it's pretty much the same as before with the Path Tracing kernel.

Sorry for the noise. My gpu is an old GTX 460 OC with 1 GB ram.

Image
by zsdani
Mon Mar 14, 2016 12:08 pm
Forum: Demo Version Questions & Discussion
Topic: Octane vs. Arnold Glass Mat
Replies: 6
Views: 3878

Re: Octane vs. Arnold Glass Mat

Of course I can. Sorry the kernel I used was Path Tracing.

Here it is: http://1drv.ms/1QXCKL0
by zsdani
Mon Mar 14, 2016 10:53 am
Forum: Demo Version Questions & Discussion
Topic: Octane vs. Arnold Glass Mat
Replies: 6
Views: 3878

Octane vs. Arnold Glass Mat

Despite the topic I don’t wanna to decide which renderer is the best, I’m only looking for answers. Also I think both of them are fantastic renderers over all and of course in it’s own way too.

I made a quick comparison and the main focus was on glass material. Both scene are identical with the ...

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