Octane Absorption and Scattering

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Post Reply
zsdani
Licensed Customer
Posts: 6
Joined: Sun Jun 07, 2015 2:53 am

Here is a little comparison between Arnold (with alShaders) and Octane. I'd like to achive same effect in Octane but I have no idea how. Thanks for reply.

Image
Image
User avatar
bepeg4d
Octane Guru
Posts: 10530
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi zsdani,
please could you post a screenshot of your material node tree?
In general for this kind of material you can use a specular material with high transmission and scattering medium, absortion white if inverted or black if not, white scattering and play with density until you get the desire effect.
ciao beppe
zsdani
Licensed Customer
Posts: 6
Joined: Sun Jun 07, 2015 2:53 am

Thanks for the Quick reply.

I'm trying to play the emission node too and of course changing the values but no luck.

Image
User avatar
bepeg4d
Octane Guru
Posts: 10530
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi zsdani,
sorry, I forgot to tell you to activate the fake shadow option in the specular material:
Screen Shot 2016-10-22 at 11.22.14.jpg
the density value is a multiplier and depends from the scale of your object and it could vary a lot.
ciao beppe
zsdani
Licensed Customer
Posts: 6
Joined: Sun Jun 07, 2015 2:53 am

Thanks. Looks like it's working, but only when I'm using the PMC kernel.
Post Reply

Return to “Demo Version Questions & Discussion”