I've only been able to have emitters display a very diffused emission, even when using an .ies that shows a harder edge representation in it's definition, but affects the scene like the other lights... really diffused
Thank You
Anyone guide me to a topic about spotlighting....
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
if you can show an image, it would be easier to tell. i had never problems with that (without ies); a tiny light source, much power, somewhat close distance and shadows sharp like a knife...8Eggar8 wrote:I've only been able to have emitters display a very diffused emission, even when using an .ies that shows a harder edge representation in it's definition, but affects the scene like the other lights... really diffused
Thank You
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400