Hi all,
I' m working on a project for a client. I am not the architect, just the "3d modeler and renderer", to help this client to better visualize what will his new shop look like when finished. Unfortunately, forniture and internal design is (in my opinion) quite poor (due to my clients "tastes"), however I just wanted to share with you this work in progress and recieve some "techinical" advice if needed..
Thanks
Marco
www.artdesignstudio.it
Le Moulin Rouge
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- marcobaccioli
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That is quite nice, especially the color mood. I would just say that the whole scene is a bit too shiny (especially the sofa leather). Unless of course the client wants everything shiny 

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Really nice renders. However the black edges on the ceiling is it because AO pass? Also the noise in the mirror and the ceiling is very noticeable.
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- marcobaccioli
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Thanks for advice.
1) I agree, too shiny = a bit unnatural
2) The black edges are, I believe, because of an exagerrated walls specularity, that I need to decrease.
3) The noise (and even some scratches) in the mirror are hardly visibile, but I might leave them as they are because once the shop is opened, the mirror "should" be clean and shiny!
thanks again
marco
www.artdesignstudio.it
1) I agree, too shiny = a bit unnatural
2) The black edges are, I believe, because of an exagerrated walls specularity, that I need to decrease.
3) The noise (and even some scratches) in the mirror are hardly visibile, but I might leave them as they are because once the shop is opened, the mirror "should" be clean and shiny!
thanks again
marco
www.artdesignstudio.it
Windows 7 64 bit | Geforrce 460 GTX | Intel Core i7 | 16 GB | Blender 2.5 | 3DS MAX Design2013 | Octane 1.50
http://artdesignstudio.dunked.com
@marcoartdesign
http://artdesignstudio.dunked.com
@marcoartdesign
Hi marco!
Really nice renders !
Where did you get the plants from? Did you model them yourself?
I need plants and don't really know where to get good-looking ones from...
Thanks and congrats again!

Really nice renders !
Where did you get the plants from? Did you model them yourself?
I need plants and don't really know where to get good-looking ones from...
Thanks and congrats again!

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- marcobaccioli
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An update of the Moulin rouge project. Finally, the customer has made up her mind, so this is the final render of the hall. Next I'll have to render some rooms.
Madcoo, I have modeled the plants with Blender, though it seams a tough job, it is not, 'cause the leaves are just plain planes with a few cuts, and then cloned...
Bye
Madcoo, I have modeled the plants with Blender, though it seams a tough job, it is not, 'cause the leaves are just plain planes with a few cuts, and then cloned...
Bye
Windows 7 64 bit | Geforrce 460 GTX | Intel Core i7 | 16 GB | Blender 2.5 | 3DS MAX Design2013 | Octane 1.50
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http://artdesignstudio.dunked.com
@marcoartdesign
Hi!
Thanks for replying about the plants
I love this new version of your image, great stuff!

Thanks for replying about the plants

I love this new version of your image, great stuff!

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reduce the aperture a bit, some parts look like a dollhouse..
And now add bumps noises scratches, round edges to everything - use the new SSS shader for the marble floor.. and add slight yellow to the light, play with the tonemapping a lot..
And now add bumps noises scratches, round edges to everything - use the new SSS shader for the marble floor.. and add slight yellow to the light, play with the tonemapping a lot..
3dmax, zbrush, UE
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- marcobaccioli
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Thanks for the advice ac24ex,
however I don't really agree with your suggestion.
1) I don't think the aperture should be reduced. a wide aperture is a quite common trick that photographers use to make rooms look wider, and usually that is what the clients are looking for. very few commercial clients are going to thank you for making their rooms look small! the "doll house" effect, in this case, I think it has to do with my clients forniture choise, unfortunately
2) round edges to everything? everything is already round edged. do you spot sharp corners?
3) sss shader for the marbe floor, but the floor shouldn't be marble at all... in the next render, (still in porgress so I'll upload it this afternoon) you'll see that the floor should be some sort of "ceramic parquet", but as I said, you'll notice it that in the next render
4) bump noise scratches where? what I have done, you'll see that in the next render, is to add a slight little bump noise to walls and ceiling, 'cause walls, especially in old buildings, are never completely flat
In any case, thanks for helping, bye
Marco
however I don't really agree with your suggestion.
1) I don't think the aperture should be reduced. a wide aperture is a quite common trick that photographers use to make rooms look wider, and usually that is what the clients are looking for. very few commercial clients are going to thank you for making their rooms look small! the "doll house" effect, in this case, I think it has to do with my clients forniture choise, unfortunately
2) round edges to everything? everything is already round edged. do you spot sharp corners?
3) sss shader for the marbe floor, but the floor shouldn't be marble at all... in the next render, (still in porgress so I'll upload it this afternoon) you'll see that the floor should be some sort of "ceramic parquet", but as I said, you'll notice it that in the next render
4) bump noise scratches where? what I have done, you'll see that in the next render, is to add a slight little bump noise to walls and ceiling, 'cause walls, especially in old buildings, are never completely flat
In any case, thanks for helping, bye
Marco
Windows 7 64 bit | Geforrce 460 GTX | Intel Core i7 | 16 GB | Blender 2.5 | 3DS MAX Design2013 | Octane 1.50
http://artdesignstudio.dunked.com
@marcoartdesign
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@marcoartdesign
- marcobaccioli
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Here's the update. The client asked for a "brighter" solution, replacing some dark with white and a better illumination. Though I still don't like the "style", this solutions looks bettere to me too.
Maybe a little mistake, giving a slight bump the wood and the walls, 'cause it terribly increased the render time and at the end the result is noisy.
The lesson? If you don't notice it, don't put it!
bye!
Maybe a little mistake, giving a slight bump the wood and the walls, 'cause it terribly increased the render time and at the end the result is noisy.
The lesson? If you don't notice it, don't put it!
bye!
Windows 7 64 bit | Geforrce 460 GTX | Intel Core i7 | 16 GB | Blender 2.5 | 3DS MAX Design2013 | Octane 1.50
http://artdesignstudio.dunked.com
@marcoartdesign
http://artdesignstudio.dunked.com
@marcoartdesign