Sabre car in a studio

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Sam
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Model by http://www.colacola.se/
Original size was 4096 by 2048 but.. the model wasn't high poly enough :lol:
So I resized it to hide the low-poly look... I could subdivide everything and re-render also

What's interesting here is the light
Look at the tires, how can the light come from below ?
Its simple, the ground is a diffuse material at 50% opacity ;)

Image
Last edited by Sam on Tue Mar 30, 2010 9:47 pm, edited 1 time in total.
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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radiance
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great ;)

we definately need more cool car renders ;)

Radiance
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Sam
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The only bad thing with this render is... well... the render time
At 4096 pixels by 2048 its really over kill :mrgreen:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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radiance
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ahhh, due to that light on the tires i thought it was rendered with directlighting...

long rendertime ? well, it's clean, super-clean.
and what is long nowadays ? i used to leave lux render in the background for 2 days on a high-res final about a year ago.
3 years ago i rendered 12 hours with 7 PCs in a network.

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andrian
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YEAH BABY , I want some of this. ;)
Very cool render, I wish I have more spare time to play with my car collection...
What was the render time looks like ?
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Sam
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9h for 11'000 samples per pixels at 4096 by 2048 pixels without filtering

Yeah overkill :lol:

But that was useless, like I said the model is not high-poly enough for this resolution...
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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