I have a head in Octane that is defaulting to a frontal view. I want to revolve around to the side of it so that I can render its profile.
However, using a three-button mouse I can only tilt the head from side to side or orbit over the top of the head to the back. I can get around to the side but then the view is on its side with the model is on its face (looking straight down). In 3DS Max I can hold Ctrl key to orbit to the side but in Octane Ctrl just moves the whole view around inside its frame (I'm not sure what the benefit of this is).
Can someone please tell me how I do this?
Thank you!
Difficulty navigating around my model
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Camera navigation is awful in Octane
Which is somewhat ironic, since Octane is about interactivity & finding the POV...
Tweak this vector parameters, when your camera "falls to the side", to straighten it up: There are no ways (that I know of) to lock rotation axes or somewhat constrain the cam rotation to an axis

Tweak this vector parameters, when your camera "falls to the side", to straighten it up: There are no ways (that I know of) to lock rotation axes or somewhat constrain the cam rotation to an axis
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Thank you Matej!
Using your directions I was able to tilt it back to the horizontal.
Refractive ought to add a key-mouse combination so we can revolve the camera around the focal point on the vertical axis without having to play with the camera settings.
Cheers,
James
Using your directions I was able to tilt it back to the horizontal.
Refractive ought to add a key-mouse combination so we can revolve the camera around the focal point on the vertical axis without having to play with the camera settings.
Cheers,
James
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
Yes and a real free 360 degrees navigation with the mouse, so you can reach any point or orientation with your mouse only. Maybe also a way to shift the rotation center from the current focal point to the camera center and back, so you can rotate in world space & camera local space. And a way to constrain rotation to a single axis (in global & local space)...buggy wrote:Refractive ought to add a key-mouse combination so we can revolve the camera around the focal point on the vertical axis without having to play with the camera settings.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
I really don't know why we do not have simply up/down/left/right controls which you can do using the arrow keys. You could then press shift to tilt. in the same direction.
I am getting better at moving he camera around but it really is a struggle to get it exactly where you want it. Something RS need to work on.
I am getting better at moving he camera around but it really is a struggle to get it exactly where you want it. Something RS need to work on.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
more than a year and a half ago a few of us complained about it and radiance said this.
I understand it was not to be expected in the next release but for such a basic feature, essential to the interactivity which was the main sales pitch when he started, I find it takes a ridiculous amount of time.
I understand it was not to be expected in the next release but for such a basic feature, essential to the interactivity which was the main sales pitch when he started, I find it takes a ridiculous amount of time.
Camera navigation has been debated quite a lot. Even a WASD camera would be better than the current "drunken walrus" type, but why use four additional keys if there are camera implementations that give you total freedom with only your mouse (and the selection of a pivot point, of course - something we already have in Octane).
Take the camera implementation in Blender - trackball or turntable, it doesn't matter, both give 100% non-locking freedom of movement around your objects & scene, with the mouse only. You need keys only to define the locking of movement & rotation axes. You can't get stuck, like in Octane. And the constant jumping to the camera tab to slide some vector parameters becomes annoying very fast and distracts you from your real work...
Take the camera implementation in Blender - trackball or turntable, it doesn't matter, both give 100% non-locking freedom of movement around your objects & scene, with the mouse only. You need keys only to define the locking of movement & rotation axes. You can't get stuck, like in Octane. And the constant jumping to the camera tab to slide some vector parameters becomes annoying very fast and distracts you from your real work...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Octane needs walkthrough camera option, arrow up,down, left, right
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
When the camera is very close to the center of the scene, it becomes almost impossible to move.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.