Textures proxies (placeholders)

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

Hey Radiance,
Someone on another forum said

"thats one problem, all of the content has to be in memory. for preview things, you can use placeholder low res textures. but i dont think these engines will deliver such things. "

Its a good idea actually
Is it possible to have proxy for textures maps?
Example: you load a 2k by 2k texture in Octane then check a 1/2 - 1/4 or 1/8 setting (in the material)
And your texture show at 1/2 the size, 1/4 the size or 1/8 the size (and take less memory)

That would allow working with 2k textures for everything, and downsampling based on the camera angle the textures that are far away from the camera :mrgreen:
(without needing to do it inside your 3D app, and since its based on camera angle, you can optimize a lot of things. Just like mip-map levels in video games)
Im just wondering if its possible to do it on the GPU...
Ive seen proxies already but in NUKE :lol:
Last edited by Sam on Mon Mar 29, 2010 10:09 am, edited 1 time in total.
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

If its not possible on GPU
You could use CPU when the user check a 1/2 - 1/4 - 1/8 box
And relink the re-sized texture on the fly. And when the user change the original 2k texture
You just reload the 2k texture, and re-size it on the fly also...
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

Oh.. and a proxy node could work also
Connect a 2k map to it, output a smaller map
(optional settings to choose the downsampling method, box, sharpen etc...)
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

I like this idea. Would be great for exterior shots
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Post Reply

Return to “General Discussion”