Someone on another forum said
"thats one problem, all of the content has to be in memory. for preview things, you can use placeholder low res textures. but i dont think these engines will deliver such things. "
Its a good idea actually
Is it possible to have proxy for textures maps?
Example: you load a 2k by 2k texture in Octane then check a 1/2 - 1/4 or 1/8 setting (in the material)
And your texture show at 1/2 the size, 1/4 the size or 1/8 the size (and take less memory)
That would allow working with 2k textures for everything, and downsampling based on the camera angle the textures that are far away from the camera

(without needing to do it inside your 3D app, and since its based on camera angle, you can optimize a lot of things. Just like mip-map levels in video games)
Im just wondering if its possible to do it on the GPU...
Ive seen proxies already but in NUKE
