Hi folks,
Refractive Software® LTD is pleased to announce it's new collaborative plugin development program.
Since the announcement of our OctaneRender® SDK (Software Development Kit), we have received many applications from companies and individuals wishing to license the OctaneRender® SDK to develop an integrated plugin product in collaboration with our company.
'Integrated plugin product' does not mean an exporter or script that writes out a file that octane can read and then render, but a complete, native, plugin with viewport, scene and material integration into a host application with instant interactive feedback and instant geometry and parameter/node manipulation, sold as a separate product for the host application in question.
FOR DEVELOPERS
We currently have already several parties developing tightly integrated rendering plugins for several popular 3D Modeling/Animation and CAD/Architectural applications.
There are still many opportunities available as there are a wealth of different applications a plugin can be developed for.
We have developed a special, easy licensing model to allow companies or individuals to develop these plugin products with the help of our software engineers, and a simple and nearly effortless way to advertise, sell and support the new plugin product via Refractive Software®'s existing infrastructure and sales channels.
We also want parties who develop plugin products to be highly motivated to keep developing further, provide quality 3rd line support, and improve the product over time, and we aim to achieve this by providing a generous 60% share payment of the gross retail price of the plugin product produced.
We already have 5 different plugin products in development for 5 popular 3D animation packages, but there are still dozens of popular 3D animation and CAD packages that do not have a plugin planned yet, so don't hesitate to contact us and express your interest regarding a specific application.
If you are interested, please contact via e-mail at: sdk at refractivesoftware dot com and we will send you an information sheet and advise on the availability of the host application you would like to develop for.
Please note that the SDK can not be used for linking into most kinds of open-source software (GPL), as this would violate the GPL license of the host application, so we only accept commercial host applications at this time.
FOR USERS
If you are an OctaneRender user and would like to see a tightly integrated, viewport fitted OctaneRender® plugin product for your favorite 3D application, feel free to reproduce this announcement on community boards where software developers who could be interested in the plugin program frequent.
Yours,
The OctaneRender Team
New collaborative OctaneRender(R) plugin program available
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- Connuattmak
- Posts: 1
- Joined: Mon Oct 10, 2011 5:40 pm
- Location: Costa Rica
- Contact:
nice! 

So how will it be for a user with more than one license? It's very impractical to have the exporter/plugin licenses as many as the number of Octane licenses.
Marcus mentioned previously that animation support in Octane would be in proprietary format. As long as the stand alone renderer can take in animation data exported by the plugin, then I guess there shouldn't be a problem.
Shouldn't Octane also support at least one common/standard format (like mdd, or the more recent one Alembic - though Alembic doesn't support texture information yet)?
Plus it would be awesome if Octane in the future supports totally headless operation (free of xorg server).
Marcus mentioned previously that animation support in Octane would be in proprietary format. As long as the stand alone renderer can take in animation data exported by the plugin, then I guess there shouldn't be a problem.
Shouldn't Octane also support at least one common/standard format (like mdd, or the more recent one Alembic - though Alembic doesn't support texture information yet)?
Plus it would be awesome if Octane in the future supports totally headless operation (free of xorg server).
Fedora 17 | 16 GB RAM | Quadro 4000 | driver = nvidia 304.xx & CUDA 4.0
Good news.
This means that it makes sense that Blender continues the development of Cycles because the full integration of Octane would not be allowed ?
It would be cool if Nemetschek would integrate Octane in Allplan as well (or ArchiCAD, AutoCAD and all the others
).
Also a full integration in Sketchup would be very very nice
Kind regards
Alain
This means that it makes sense that Blender continues the development of Cycles because the full integration of Octane would not be allowed ?
It would be cool if Nemetschek would integrate Octane in Allplan as well (or ArchiCAD, AutoCAD and all the others

Also a full integration in Sketchup would be very very nice

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
Is a direct integration into Cinema 4D in the works? If it is I will buy a license or 5 the second it comes out!
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Can't the LGPL'ed based libraries be used as a bridge between Octane and Blender so none of the Octane SDK files will be directly compiled against any of the GPL'ed Blender files?radiance wrote: Please note that the SDK can not be used for linking into most kinds of open-source software (GPL), as this would violate the GPL license of the host application, so we only accept commercial host applications at this time.
Fedora 17 | 16 GB RAM | Quadro 4000 | driver = nvidia 304.xx & CUDA 4.0
Nice, lets see what this can do for the DAZ group of products. Carrara, Studio, Hexagon and Bryce.
Win 11 64GB | NVIDIA RTX3060 12GB