Where are we with strands exporting correctly?
Strands must have an instance shape.
Otherwise, you can send me the scene to check...
face
Otherwise, you can send me the scene to check...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I tried to get this one working with Octane yesterday (first try with strands).. http://vimeo.com/26723944
But, I had trouble getting anything out to export :I
But, I had trouble getting anything out to export :I
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
The problem is, for cobwebs you need a lot of tiny strands. Have used the compound and make an image with around 4.7mio tris.
I can send you the SI scene if you want...
face
I can send you the SI scene if you want...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I hope it works, have used the 2012.SAP...
face
face
- Attachments
-
- cobweb_test.zip
- (326.81 KiB) Downloaded 372 times
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I realize this is more of a Softimage related thing -- but I wasn't aware that you could deform an instance shape along a strand. If instance shape node is used, the object doesn't conform to the bends in the strands -- unless there's something I don't know about.
Can someone explain this to me?
Can someone explain this to me?
Ryzen 5950x
128GB Ram
RTX 3070 x 3
128GB Ram
RTX 3070 x 3
After looking at the scn file in this thread, all is clear to me now...
---edit -- actually its perplexing. When I try to making strand instance geometry in any of my own scenes, I just get the non-deformed instance object stuck to the point origins.
---edit -- actually its perplexing. When I try to making strand instance geometry in any of my own scenes, I just get the non-deformed instance object stuck to the point origins.
Ryzen 5950x
128GB Ram
RTX 3070 x 3
128GB Ram
RTX 3070 x 3
Maybe you can send a simple test?adrencg wrote:---edit -- actually its perplexing. When I try to making strand instance geometry in any of my own scenes, I just get the non-deformed instance object stuck to the point origins.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578