candle test

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MaTtY631990
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This is just quick test of trying to recreate a wax material for some candles. I know some of the uvs are not correct since my main focus was the candles. Rendered with pathtracing.

Image
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steveps3
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Just what I am looking for.
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MaTtY631990
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I will make a put this material on live db.
3rdeye
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its photoreal mate...amazing rendering !!
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siriolsd666
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Very Nice. :)
Can you post the settings of the wax material? I made, some time ago, tried to replicate... look here

http://www.refractivesoftware.com/forum ... f=9&t=7681

and Radiant Tutorial series "SSS hack - thanks to refracty" http://www.refractivesoftware.com/forum ... 6&start=30

but it's a fake wax (my settings) ;) and maybe it's complicated settings :?
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MaTtY631990
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I posted two versions of fake wax on octane live db in materials/misc section. Try them on the scene that you tested with and maybe you need to tweak them a bit. The first material uses translucency mixed slightly with a glossy material to give it shine and the second one has
the same settings but instead the transluceny is replaced with a specular material with high roughness and some tweaking of absorption.

have fun :D
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steveps3
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Much appreciated.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
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babygenius55
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I really like your setup. Very nice indeed.

I just started testing this today myself, and couldn't figure out a few things. Most of them have to do with scale. I just noticed the tutorials by radiance, so I'll watch those before I put up any noob questions, here are my pics...


p.s. I should probably set up a different test. Something doesn't seem proper to me. I'm not used to setting up this kind of stuff.
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This is just a basic proximity test with each section having different variables.  i like it, but I suppose I'm going to have to use something akin to a "shadow" map to get what I want.
This is just a basic proximity test with each section having different variables. i like it, but I suppose I'm going to have to use something akin to a "shadow" map to get what I want.
I added a checker pattern to properly visualise the effect without dimming lights too much ad my scene will be well lit when I do it.
I added a checker pattern to properly visualise the effect without dimming lights too much ad my scene will be well lit when I do it.
R.I.P. Pootie. Too much hate in the world. :P
MaTtY631990
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What did you use for the setup, translucency or absorption, also what do mean
by shadow map.
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babygenius55
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I stuffed the 2 different materials into the open diffuse slot that is "supposed?" to be for translucency.

I should have just written "translucency map". I hope it will give me the proper results.
R.I.P. Pootie. Too much hate in the world. :P
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