Hello Paride and NeonZorglub, I've summarized my previous requests, would it be possible to :
- Have the 3ds Max viewport and the Octane viewport show the same thing when the camera lens shift has a value.
- Have the option to switch between Universal and Realistic Camera inside the camera parameters.
- Add a lock option in the 3D transform to set rotation/scale/translation for all axes at the same time.
- In OctaneLight, make the distribution texture work with the Geo Type "Disk" (currently only works with the Quad type).
- Have Universal Materials set as default in the Material Editor when opening a new scene.
Thank you very much
Requests
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