Mesh volume problem

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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HHbomb
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Hi, somebody can tell me why sampling is looping between 0 to 1 ? I don't use volumes or medium often , so I certainly made something wrong... :roll:
Thanks !
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YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
tombyrom
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Check 'Quick Mode' in Kernel render settings
HHbomb
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Joined: Wed Jun 30, 2010 8:45 pm
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@tombyrom : Thanks, it works ! :-) BUT why ? ( I always uncheck this )
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
tombyrom
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Mine is on by default - I've never run into any issues with it
coilbook
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HHbomb wrote: Fri Apr 17, 2026 9:20 am Hi, somebody can tell me why sampling is looping between 0 to 1 ? I don't use volumes or medium often , so I certainly made something wrong... :roll:
Thanks !
It’s a bug that hasn’t been fixed for years. I think it goes away when motion blur is turned off. Octane doesn’t like certain objects having motion blur especially vertex mb (like itoo forest or its reference geometry), or something in the kernel gets enabled (sometimes AI light) that the system doesn’t handle well. Sometimes resetting the kernel and camera profile to default is needed.
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