Camera lens shift + viewport request

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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remKa
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Hello,

Could it be possible to have the 3ds max viewport and the octane viewport showing the same thing when the camera lens shift has a value ?

Thanks
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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HHbomb
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+1000
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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remKa
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Up please :)
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
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remKa
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Paride, could you at least tell us if requests are taken into consideration ? This one should not be an hard one but could be really handy for us
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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paride4331
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remKa wrote: Thu Feb 19, 2026 1:58 pm Paride, could you at least tell us if requests are taken into consideration ? This one should not be an hard one but could be really handy for us
Hi remKa,
Already done together with the camera roll issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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remKa
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Thank you for the roll issue :)

But there is still a mismatch between the 3ds max viewport and the octane viewport with the lens shift (please see the file attached)
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AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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paride4331
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Hi remKa,
The Realistic camera roll was fixed in 26.5, for the camera lens shift, the developer are going to investigate; since they couldn’t immediately pinpoint the issue, they decided to go ahead and release the updated plugin with all the SDK 2026.2 fixes in the meantime.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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remKa
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All right thanks Paride
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com

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