Hello,
Could it be possible to have the 3ds max viewport and the octane viewport showing the same thing when the camera lens shift has a value ?
Thanks
Camera lens shift + viewport request
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remKa

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HHbomb

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+1000
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remKa

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Up please 
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remKa

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Paride, could you at least tell us if requests are taken into consideration ? This one should not be an hard one but could be really handy for us
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paride4331

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Hi remKa,remKa wrote: Thu Feb 19, 2026 1:58 pm Paride, could you at least tell us if requests are taken into consideration ? This one should not be an hard one but could be really handy for us
Already done together with the camera roll issue.
Regards
Paride
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remKa

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Thank you for the roll issue 
But there is still a mismatch between the 3ds max viewport and the octane viewport with the lens shift (please see the file attached)
But there is still a mismatch between the 3ds max viewport and the octane viewport with the lens shift (please see the file attached)
You do not have the required permissions to view the files attached to this post.
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
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paride4331

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Hi remKa,
The Realistic camera roll was fixed in 26.5, for the camera lens shift, the developer are going to investigate; since they couldn’t immediately pinpoint the issue, they decided to go ahead and release the updated plugin with all the SDK 2026.2 fixes in the meantime.
Regards
Paride
The Realistic camera roll was fixed in 26.5, for the camera lens shift, the developer are going to investigate; since they couldn’t immediately pinpoint the issue, they decided to go ahead and release the updated plugin with all the SDK 2026.2 fixes in the meantime.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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remKa

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All right thanks Paride
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
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